Descent 3 Source Code

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  • Descent3

    Descent 3 by Outrage Entertainment

  • I don't know how much Descent 3 shares with the original in terms of AI code, but Descent 3 seems to give NPCs a dynamic list of goals that's initialized based on their class ("stalker", "evader", etc.).[1] Each goal has a priority/weight, and criteria that will cause the goal to be enabled or not. Some of the goal enablers are straightforward, but others look more like state machine "emotion" states - fear, curiousity, etc.[2]

    Seems complex enough to meet the description on the box for the original Descent.

    [1] https://github.com/kevinbentley/Descent3/blob/86141b82295e71...

    [2] https://github.com/kevinbentley/Descent3/blob/86141b82295e71...

  • fs2open

  • Freespace is open source.

    I am not familure with the.. um.. I guess you could call it the landscape of the freespace community but this was a top search result.

    https://www.hard-light.net/

    and here is a github project that looks correct.

    https://github.com/scp-fs2open/fs2open.github.com

    And now, for free, an opinion. I enjoyed decent, but did not like freespace, I am sure there is fun subtlety to the game, but I bounces off it hard, combat in open space ended up being just these really boring circle battles. Much funner combat when you have tight claustrophobic corridors to deal with.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • fs2open.github.com

    Origin Repository for SCP FreeSpace 2 Open

  • Freespace is open source.

    I am not familure with the.. um.. I guess you could call it the landscape of the freespace community but this was a top search result.

    https://www.hard-light.net/

    and here is a github project that looks correct.

    https://github.com/scp-fs2open/fs2open.github.com

    And now, for free, an opinion. I enjoyed decent, but did not like freespace, I am sure there is fun subtlety to the game, but I bounces off it hard, combat in open space ended up being just these really boring circle battles. Much funner combat when you have tight claustrophobic corridors to deal with.

  • Descent-2

    The Descent 2 source code.

  • Try not to read too much into that, the MIT license was in the original blank repo I started with. There are a few questions I need to get answered, so the lack of that file doesn't necessarily mean anything about the license. The previous Descent 1&2 releases were under the license seen here, I would expect that at minimum (minimum permissibility-wise):

    https://github.com/OpenSourcedGames/Descent-2

    I'm hoping the owners will be able to agree to MIT, but we're doing due diligence right now.

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