Ask HN: How were video games from the 90s so efficient?

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • VoxelSpace

    Terrain rendering algorithm in less than 20 lines of code

  • Medo

    Haiku Media Editor

  • I’ve created a 4k UHD video editor for Haiku OS (https://github.com/smallstepforman/Medo), it’s a C++17 native app, with over 30 OpenGL GLSL effect plugins and addons, multi threaded Actor model, over 10 user languages, and the entire package file fits on a 1.44Mb floppy disk with space to spare. If I was really concerned about space, I could probably replace all .png resources with WebP and save another 200kb.

    How is it so small? No external dependancies (uses stock Haiku packages), uses the standard C++ system API, and written by a developer that learned their trade on restrained systems from the 80’s. Look at the old Amiga stuff from that era.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Descent-2

    The Descent 2 source code.

  • abrash-black-book

    Markdown source for Michael Abrash's Graphics Programming Black Book

  • https://github.com/jagregory/abrash-black-book

    As CPU power, the number of cores, RAM sizes, HDD sizes, graphics card capabilities have increased, the developers are no longer as careful to squeeze out the performance.

  • micro-editor

    A modern and intuitive terminal-based text editor

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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