Unity-SharedSpatialAnchors

Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine. (by oculus-samples)

Unity-SharedSpatialAnchors reviews and mentions

Posts with mentions or reviews of Unity-SharedSpatialAnchors. We have used some of these posts to build our list of alternatives and similar projects.
  • Trying to create a synchronized play space for research.
    1 project | /r/oculusdev | 18 May 2023
    The TLDR is : you can't share guardians. That's not what's it is for. What you need are spatial anchors (fixed points in real-world space). Those can be shared using Oculus APIs, but it requires a lot of work and must go through Meta's servers (for security concerns I believe). For more on that, take a look at this GitHub repo and the relevant documentation on Oculus website.

Stats

Basic Unity-SharedSpatialAnchors repo stats
1
106
3.1
about 2 months ago

oculus-samples/Unity-SharedSpatialAnchors is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of Unity-SharedSpatialAnchors is ShaderLab.


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