Cataclysm-BN
nocts_cata_mod
Cataclysm-BN | nocts_cata_mod | |
---|---|---|
237 | 26 | |
603 | 122 | |
3.6% | - | |
9.9 | 8.4 | |
3 days ago | 7 days ago | |
C++ | ||
GNU General Public License v3.0 or later | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm-BN
- Should we remove faction camp system?
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CBN Changelog: December 09, 2023. LUA based Teleporter mod, new locations and professions!
Bugs and suggestions can be posted here: https://github.com/cataclysmbnteam/Cataclysm-BN/issues
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Working on an update: bastion forts from DDA, but with better layout.
Link to PR: https://github.com/cataclysmbnteam/Cataclysm-BN/pull/3351
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CBN Changelog: September 16, 2023. LUA modding support and balance improvements!
PR: #2216 Lua via sol2 by olanti-p
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CBN Changelog: August 26, 2023. Items browser and post stable updates!
PR: #3086 feat: export vehicle as its JSON representation by scarf005
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CBN Changelog: July 4, 2023. 3000 merged PRs, food temperature statuses, bugfixes and rebalances!
PR: #2974 Allow cured hides/pelts for clay containers by chaosvolt
- what is the design philosoph of this compared to cdda ?
- not smbn, but what do i do? this cdda from dancing bottle
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Is there a way to play on mobile?
Every changelog post comes with a download link that will take you to the current experimental build, there you just gotta download the correct .apk file for your phone model and hit install (most phones nowdays are x64 bits).
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CBN Changelog: June 19, 2023. Bugfixes and rebalances!
PR: #2932 Shuffle overmap specials by joveeater
nocts_cata_mod
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how to get cata++ for G gaimen stable
The most recent version (master branch) is updated to work with experimental, there should be a release from the 24th of march that's for Stable. It works for me. https://github.com/Noctifer-de-Mortem/nocts_cata_mod/releases
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Updated my ~1 months old save, now my gun and multitool are broken...
Heres the githuub if you need it: https://github.com/Noctifer-de-Mortem/nocts_cata_mod
- tried to load cata++ got this
- Cata ++ for 0.G ?
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Mod recommendations?
I use Arcana Cata++
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Mod Compatibility?
As for third-party mods, in general you need to look for a mod that has both DDA and BN versions, because for most content the JSON drifts too much for them to be compatible. All of my mods for example have BN and DDA versions where required, as do Noctifer's Cataclysm++ mod and DN's Mining Mod.
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
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spawns with multiple npc ideas.
Cata++ has a similar scenario. The "Slave Fighter Freedom" scenario starts you in an arena will several other NPC augmented gladiators. The Red Team starts hostile and the Blue Team will join your faction without a skill check, giving you a guaranteed NPC army. Unless you get them all killed, I guess.
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Where can i find most up to date mods for CDDA?
Cata++ = https://github.com/Noctifer-de-Mortem/nocts_cata_mod
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Looking for sci fi mods
cata++
What are some alternatives?
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
Wild-Living - A mod to bring a little more life and variety to the wilds of Cataclysm: Dark Days Ahead.
Community-Mod-Compilation-redux - Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
PKs_Rebalancing - This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.
BrightNights-Structured-Kenan-Modpack - Kenan's personal modpack for Bright Nights version of CDDA by Coolcthulhu
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration
UndeadPeopleTileset - Back it up while it is still here, lads.
cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod