FrEee
An open source clone of the classic 4X game Space Empires IV. (by ekolis)
Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. (by Ultz)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FrEee
Posts with mentions or reviews of FrEee.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-18.
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When is there going to be a SE 6 ?
Right here.
- Space Empires IV - The LEGENDARY 4X Strategy Game
- I finally got the auto build working! Now there will be a build generated any time code is pushed to the master branch.
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I've been trying to get this automated release working for months now. It says the artifact is downloaded to a certain location, but then the very next step can't find it! What am I doing wrong?
Run softprops/action-gh-release@v1 with: tag_name: 58b2230919 body: Auto-generated prerelease build prerelease: true files: release-files/FrEee-binary-58b2230919.zip token: *** env: DOTNET_ROOT: C:\Users\runneradmin\AppData\Local\Microsoft\dotnet GITHUB_TOKEN: *** 🤔 Pattern 'release-files/FrEee-binary-58b2230919.zip' does not match any files. 👩🏭 Creating new GitHub release for tag 58b2230919... 🤔 release-files/FrEee-binary-58b2230919.zip not include valid file. 🎉 Release ready at https://github.com/ekolis/FrEee/releases/tag/58b2230919
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C-evo, a fan-made game inspired by Civilization II is now available on Ubuntu and other distributions as a snap
Regarding Space Empires IV, it would probably be wiser to submit patches to the open source reimplementation: https://github.com/ekolis/FrEee
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Looking for some project to contribute.
I have a 4X game written in C# I started on a while back but just haven't had the time to work on lately. It's called FrEee and it's a clone of Space Empires IV. I've been trying to convert the UI from WinForms to Avalonia, and I could also use some help with the AI since I know literally nothing about that sort of thing. https://github.com/ekolis/freee
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What I wish someone would do in a 4X game...
There's a remake, https://github.com/ekolis/FrEee
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GameManager.cs
oh no https://github.com/ekolis/FrEee/blob/master/FrEee/Game/Objects/Space/Galaxy.cs
Silk.NET
Posts with mentions or reviews of Silk.NET.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
- Anybody using System.Numerics for 3D graphic applications?
- Cross-platform audio playback
- C# Game engine - suggestions
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Why is every graphics API C# wrapper I find deprecated?
If you want something more ".NET like", check out Silk.NET instead. It's also community maintained and in the .NET Foundation, but does name remappings, friendly API overloads, and other things that make it feel more ".NET like": https://github.com/dotnet/Silk.NET