FusionCache
PixiJS
FusionCache | PixiJS | |
---|---|---|
9 | 116 | |
1,320 | 42,610 | |
9.6% | 1.0% | |
8.8 | 9.9 | |
1 day ago | 4 days ago | |
C# | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FusionCache
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Release Radar โข March 2024 Edition
Want an easy to use cache with advanced resiliency features? Look no further than FusionCache. It's built for performance, good refresh rates, better auto-setup, better logs, and more. Congrats to the team on shipping your first major and stable version ๐ and receiving over 3.8 million downloads.
- FusionCache Is Now v1.0
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Caching as a cross cutting concern using MediatR's pipeline behavior
I wrote an internal nuget package for our team that does similar stuff to your work, although I called mine ICachedRequest. Unlike you I denied myself the enjoyment of exploring a custom caching solution and ended up injecting FusionCache into my mediatr behavior.
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17 Amazing Community Packages for .NET Developers
The most undervalued library from that list is FusionCache. The rest is either well-known (like FluentAssertions) or pretty specific to the guy's experience (like the WPF stuff).
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Multi level cache library (in memory + Redis)
The instances (using FusionCache for instance) sync over Redis pub/sub.
- What your hidden nuget gems ?
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How to implement cache
LazyCache is amazing. Btw I'm using FusionCache and it is good too
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Ask HN: What are some 'cool' but obscure data structures you know about?
If you are in the .NET space I suggest you to take a look at FusionCache. It has cache stampede protection built in, plus some other nice features like a fail-safe mechanism and soft/hard timeouts https://github.com/jodydonetti/ZiggyCreatures.FusionCache
PixiJS
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Release Radar โข March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! ๐ฎ.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas โ An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโs React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
Lazy Cache - An easy to use thread safe in-memory caching service with a simple developer friendly API for c#
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Cache Tower - An efficient multi-layered caching system for .NET
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
EasyCaching - :boom: EasyCaching is an open source caching library that contains basic usages and some advanced usages of caching which can help us to handle caching more easier!
react-canvas - High performance <canvas> rendering for React components
SqliteCache for ASP.NET Core - An ASP.NET Core IDistributedCache provider backed by SQLite
A-Frame - :a: Web framework for building virtual reality experiences.
NCache - NCache: Highly Scalable In-Memory Distributed Cache for .NET
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
CacheCow - An implementation of HTTP Caching in .NET Core and 4.5.2+ for both the client and the server
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.