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Top 23 TypeScript Webgl Projects
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PixiJS
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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umbrella
β± Broadly scoped ecosystem & mono-repository of 192 TypeScript projects (and 160+ examples) for general purpose, functional, data driven development
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ct-js
Ct.js is a desktop game engine that makes learning programming fun and game development easy by its visual editors and well-documented code library
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gpu-io
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
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detect-gpu
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages.
JavaScript is everywhere. Not only is JavaScript on every layer of the tech stack (frontend/middleware/backend), but you can also find JavaScript in every software domain. No matter if you want to do command-line tools, creative coding, or machine learning, you can do it in JavaScript. Because JavaScript is so ubiquitous, as a developer itβs the best career choice you can make.
Project mention: Speeding up the JavaScript ecosystem β Polyfills gone rogue | news.ycombinator.com | 2023-09-21Glad to hear you like it! Those flame graph screenshots are taken from https://www.speedscope.app/ .
Project mention: Quadratic β Open-Source Spreadsheet Is Now Multiplayer | news.ycombinator.com | 2024-02-01https://github.com/quadratichq/quadratic/issues
By the way, Vue does this very often: - https://www.vuemail.net/ is a port of https://react.email/ - https://tresjs.org/ is a port of https://threejs.org/ etc etc.
Project mention: Show HN: Volume rendering 3D data in Three.js and GLSL | news.ycombinator.com | 2024-04-21Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work!
Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found because there are very few tools for doing real GPU/graphics debugging for WebGL. The only one I know of is [1], and I've had limited success with it.
WebGPU is a great next step, it provides a modern GPU API (so if you want to learn Metal, DX12, Vulkan, they're more familiar), and modern GPU functionality like storage buffers and compute shaders, not to mention lower overhead and better performance. The WebGPU inspector [2] also looks to provide a GPU profiler/debugger for web that aims to be on par with native options. I just tried it out on a small project I have and it looks really useful. Another benefit of WebGPU is that it maps more clearly to Metal/DX12/Vulkan, so you can use native tools to profile it through Chrome [3].
I think it would be worth learning C++ and a native graphics API, you'll get access to the much more powerful graphics debugging & profiling features provided by native tools (PIX, RenderDoc, Nvidia Nsight, Xcode, etc.) and functionality beyond what even WebGPU exposes.
Personally, I have come "full circle": I started with C++ and OpenGL, then DX12/Vulkan/Metal, then started doing more WebGL/WebGPU and JS/TS to "run everywhere", and now I'm back writing C++ but using WebGL/WebGPU and compiling to WebAssembly to still everywhere (and native for tools).
With WebGPU, you could program in C++ (or Rust) and compile to both native (for access to debuggers and tools), and Wasm (for wide deployment on the web). This is one of the aspects of WebGPU that is most exciting to me. There's a great tutorial on developing WebGPU w/ C++ [4], and a one on using it from JS/TS [5].
[0] https://www.willusher.io/webgl/2019/01/13/volume-rendering-w...
[1] https://spector.babylonjs.com/
[2] https://github.com/brendan-duncan/webgpu_inspector
[3] https://toji.dev/webgpu-profiling/pix
[4] https://eliemichel.github.io/LearnWebGPU/
[5] https://webgpufundamentals.org/
Project mention: Launch HN: Greptile (YC W24) β RAG on codebases that works | news.ycombinator.com | 2024-03-05Ran it on a "real" OSS project of mine (https://github.com/dvx/lofi/), and it was stuck at 99% loading for about 30 minutes. Then, when it finally parsed the codebase, when asked anything it always returns "Error: Internal error while locating sources."
At one point, this random prompt popped up: https://imgur.com/a/mYeluaU βwhat's "Onboard?"
Look at https://terria.io TERRIAJS (FORK of cesium and leaflet) It has split /swipe And supports GLB 3d models and 3dtiles and ASSIMP and 3D geospatial data like 3d KML & CZML plus online mapping services.
TypeScript Webgl related posts
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Chapter 1: Boring SVG Manipulation
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Show HN: Checkers Twist β The game Checkers/Draughts/Dames on an irregular grid
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Infinitown
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Show HN: Volume rendering 3D data in Three.js and GLSL
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Release Radar β’ March 2024 Edition
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Launch HN: Greptile (YC W24) β RAG on codebases that works
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Machine Learning in NodeJS || Part 1: TensorflowJS Basics
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A note from our sponsor - SurveyJS
surveyjs.io | 21 May 2024
Index
What are some of the best open-source Webgl projects in TypeScript? This list will help you:
Project | Stars | |
---|---|---|
1 | PixiJS | 42,689 |
2 | BabylonJS | 22,587 |
3 | tfjs | 18,174 |
4 | xterm.js | 16,757 |
5 | G2 | 11,988 |
6 | react-map-gl | 7,599 |
7 | speedscope | 5,249 |
8 | trois | 4,076 |
9 | L7 | 3,503 |
10 | umbrella | 3,232 |
11 | quadratic | 2,738 |
12 | ipyvolume | 1,914 |
13 | tres | 1,751 |
14 | ct-js | 1,509 |
15 | Spector.js | 1,251 |
16 | lume | 1,244 |
17 | gpu-io | 1,176 |
18 | lofi | 1,154 |
19 | terriajs | 1,122 |
20 | detect-gpu | 989 |
21 | deepscatter | 982 |
22 | filters | 891 |
23 | cosmos | 762 |
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