OffsetAllocator VS glare-core

Compare OffsetAllocator vs glare-core and see what are their differences.

OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation (by sebbbi)
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OffsetAllocator glare-core
1 3
702 6
- -
0.0 9.6
about 1 month ago 4 days ago
C++ C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OffsetAllocator

Posts with mentions or reviews of OffsetAllocator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

glare-core

Posts with mentions or reviews of glare-core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • Fast, simple, hard real time allocator for Rust
    8 projects | news.ycombinator.com | 1 May 2024
  • Nvidia H200 Tensor Core GPU
    5 projects | news.ycombinator.com | 13 Nov 2023
    Yes, even ~2012 OpenCL code works incredibly well today for spectral path tracing: https://indigorenderer.com/indigobench

    Also my fractal software incl OpenCL multi-GPU / mixed plaftorm rendering: https://chaoticafractals.com/

    Both work on [ Nvidia, AMD, Intel, Apple ] x [ CPU, GPU ].

    Some of the shared code here: https://github.com/glaretechnologies/glare-core

    Don't let anyone tell you OpenCL is dead! Keep writing OpenCL software!!!!1 voice breaks

What are some alternatives?

When comparing OffsetAllocator and glare-core you can also consider the following projects:

shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.

stablehlo - Backward compatible ML compute opset inspired by HLO/MHLO

mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)

mlt - MLT Multimedia Framework

iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.