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Top 23 C OpenGL Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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MangoHud
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
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cute_headers
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
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cnc-ddraw
GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines
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GCanvas
A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas
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space-shooter.c
A cross-platform, top-down 2D space shooter written in C using only platform libraries.
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Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
Project mention: A simple Minecraft clone written in C using modern OpenGL | news.ycombinator.com | 2023-05-26
I want to install Mango hud so I can use it for steam and lutris but when i go to https://github.com/flightlessmango/MangoHud the so many ways of installing it I don’t know which one to choose for pop!_os. I did try a couple but it didn’t seem like it worked because when I put the launch command in one of my Steam games which was cyberpunk I didn’t see it pop up in game and when I tried to add the command to Lutris the option for the FPS counter was still grayed out. Can someone help me step-by-step on how to install mango hud on pop!_os? Thanks.
Project mention: STB: Single-file public domain libraries for C/C++ | news.ycombinator.com | 2024-01-06there's glad (https://github.com/Dav1dde/glad) which you can use as a single .c file + .h header that defines OpenGL stuff or a single header-only file. I use it on all of my OpenGL projects!
Project mention: "LibreOffice is better at reading old Word files than Word" | news.ycombinator.com | 2024-01-07https://github.com/FunkyFr3sh/cnc-ddraw (fixes all issues you can have with DirectDraw, an old 2d API, can have its use for both windows users and people who use wine on linux)
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
Project mention: Kdenlive 24.02 open source video editor released | news.ycombinator.com | 2024-03-11I've used Kdenlive, Shotcut, Blender and Olive [1]. They all have strenghts and weaknesses, so I choose which one to use depending on what I'm trying to do, or sometimes I use two of them through a single video project.
One thing to note is that Kdenlive and Shotcut both use the MLT video editing framework [2] under the hood, so their capabilities and constraints are very close to each other's. That said, their UIs are their own and some things may be easier to do in one over the other, may be a matter of personal preference. AFAIK Shotcut is developed by the same people who built MLT, but I don't think that gives it any particular advantage. Also both of these apps have the largest ready-made effects toolbox out of the four apps I mentioned at the top.
Blender's VSE (video sequence editor) is great if you need fine-tuned 2D animations of elements because you can use all the same awesome keyframing tools you'd use for 3D animation, but it's severely lacking in other aspects, especially in the effects dept (you can crop, blur, mask, but not much else). For some reason you can't use Blender's compositor node system with video, which would enable many more capabilities if possible. There's also a steeper learning curve if you've never used Blender before because its UI breaks many conventions.
Olive is a newcomer that doesn't get enough attention, but IMHO it was at one point the most promising OSS video editor out there. Sadly the developer works on it on his free time, and he's recently said that he's pausing development because he doesn't have the resources to work on it any more. I'm really hoping a miracle happens.
There's two versions of Olive, 0.1 and 0.2 which is a complete rewrite. Both versions are good, but they work pretty differently. What got me excited about 0.2 is that its effects are node-based (unlike MLT-based editors which are stack-based), which enables far more advanced editing, although you probably wouldn't need that unless you're working on something quite ambitious.
1: https://www.olivevideoeditor.org/
2: https://www.mltframework.org/
Project mention: Beginner, intermediate, and advanced c programming projects | /r/C_Programming | 2023-12-09You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
Project mention: What kind of applications are missing from the Linux ecosystem? | /r/linux | 2023-05-02Sounds like a job for GLava instead
```The Quake3e source port (https://github.com/ec-/Quake3e) is included.
What are the chances of SwayFX being added to the repo ? I see someone had put in a PR but it was never accepted and also the package is now at version 0.3 whereas the person who put in the PR is still at 0.2 since April. Would it be bad practice for me to put in an updated PR that works as I'd be keen to maintain that package for sure ?
C OpenGL related posts
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Just How Much Faster Are the Gnome 46 Terminals?
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Fedora Workstation 41 to No Longer Install Gnome X.org Session by Default
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Ask HN: What is the SDL.h file in SuperTux?
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RGFW: Simple, multi-platform single-header C framework for GUI library, programs
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Building a Web Game in C with Raylib
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Technical Considerations for GUI Toolkits [Discussion]
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Technical Considerations for GUI Toolkits [Discussion]
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A note from our sponsor - SaaSHub
www.saashub.com | 2 May 2024
Index
What are some of the best open-source OpenGL projects in C? This list will help you:
Project | Stars | |
---|---|---|
1 | raylib | 18,907 |
2 | GLFW | 12,244 |
3 | Craft | 10,197 |
4 | MangoHud | 5,877 |
5 | cute_headers | 4,113 |
6 | glad | 3,510 |
7 | Remotery | 2,730 |
8 | permafrost-engine | 2,596 |
9 | glew | 2,528 |
10 | cglm | 2,050 |
11 | cnc-ddraw | 2,009 |
12 | GCanvas | 1,856 |
13 | Allegro | 1,765 |
14 | herebedragons | 1,715 |
15 | freetype-gl | 1,589 |
16 | glfw | 1,514 |
17 | mlt | 1,417 |
18 | space-shooter.c | 1,317 |
19 | glava | 1,139 |
20 | Quake3e | 1,124 |
21 | swayfx | 1,048 |
22 | gl | 1,036 |
23 | PortableGL | 927 |
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