alephone VS Nanosaur

Compare alephone vs Nanosaur and see what are their differences.

alephone

Aleph One is the open source continuation of Bungie’s Marathon 2 game engine. (by Aleph-One-Marathon)
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alephone Nanosaur
220 26
611 357
4.1% -
9.2 5.5
1 day ago about 2 months ago
C++ C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

alephone

Posts with mentions or reviews of alephone. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.

Nanosaur

Posts with mentions or reviews of Nanosaur. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-24.

What are some alternatives?

When comparing alephone and Nanosaur you can also consider the following projects:

OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software

OttoMatic - Pangea Software’s Otto Matic 🤖

Catapult - A cross-platform launcher for Cataclysm: DDA and BN

Bugdom - 🐛 Pangea Software's Bugdom for modern systems

OpenClaw - Reimplementation of Captain Claw (1997) platformer

BillyFrontier - Pangea Software’s Billy Frontier for modern systems

SRB2 - SRB2 2.2 Public

MightyMike - Pangea Software's Mighty Mike (Power Pete) for modern systems

launcher - Launcher for Flashpoint Archive

Quesa - Quesa fork with SDL support and some fixes for Nanosaur

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

jorio