cdda-arcana-mod
nocts_cata_mod
cdda-arcana-mod | nocts_cata_mod | |
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46 | 26 | |
147 | 122 | |
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8.9 | 8.4 | |
8 days ago | 7 days ago | |
GNU General Public License v3.0 or later | The Unlicense |
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cdda-arcana-mod
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Are there any mods that buff melee?
As for your question, yes, there are mods that make melee stronger. Try Magiclysm and Mythical Martial Arts. They're both in-repo and both make melee way better. Magiclysm adds spells and magic weapons to buff you in melee. MMA adds some new martial arts and traits which make melee way better. I also use Arcana and Magic Items which isn't in-repo but provides some cool enchanted weapons, items, potions and stuff which really help out in melee. Good luck.
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Mods for better roleplay gameplay
here's the link, https://github.com/chaosvolt/cdda-arcana-mod well it adds in a whole new magical aspect to the game, enemies now can drop things called essence, this essence along with other tools you may find while exploring allows you to harness the power of the arcane, you can create small trinkets, tools and items that should help you with your survival, from a brooch that makes you invisible to the undead to a cursed blade that grants an addictive life draining effect to your attacks that can be purified and allows you to recieve a certain kind of power from a special being. granted all of this is locked behind some sort of rare structures and some VERY dangerous opponents. though a word of advice, dragonblood is a very nice mutation threshold :).
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Magiclysm questions
If you're not ready to modify the files yourself, that's fine too since I was already going to do it myself, and I can send you the file once I finish, it shouldn't be too long. I was going to make it require material from a different mod called Arcana though. It also adds magic to the game, but in a different way. They both work together, so you can have both in the same game, but you'd have to start over for it to work fully.
- Magiclysm
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Mod recommendations?
I use Arcana Cata++
- Has the game's handling of solid fuel items and containers thereof changed recently?
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Cultivationclysm Brainstorming
Fun, not a genre I was familiar with, though Taoism, Chan Buddhism, and the Song Dynasty are fascinating to me so I think I get some of the flavor. How total conversion do you want to get? Is there some stuff in DDA that is counter to this and needs removed or changed in a big way? You might look at Arcana to see how they handle these ideas from a more Western approach if you haven't already https://github.com/chaosvolt/cdda-arcana-mod I'm most interested in monsters and NPCs so I'm interested to know how those can be involved. Let me know if you want contributions on that. Is this still New England or are you taking us somewhere a little more in Asia? I'd recommend to start getting one path working really well so you can start getting player feedback ASAP. Once you have that you've already won, you've got a working mod. I'd love to see this in repo if possible, especially if you want others like me helping https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/IN_REPO_MODS.md
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
- Heya! so I've been thinking about trying out BN!
- Where can i find most up to date mods for CDDA?
nocts_cata_mod
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how to get cata++ for G gaimen stable
The most recent version (master branch) is updated to work with experimental, there should be a release from the 24th of march that's for Stable. It works for me. https://github.com/Noctifer-de-Mortem/nocts_cata_mod/releases
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Updated my ~1 months old save, now my gun and multitool are broken...
Heres the githuub if you need it: https://github.com/Noctifer-de-Mortem/nocts_cata_mod
- tried to load cata++ got this
- Cata ++ for 0.G ?
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Mod recommendations?
I use Arcana Cata++
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Mod Compatibility?
As for third-party mods, in general you need to look for a mod that has both DDA and BN versions, because for most content the JSON drifts too much for them to be compatible. All of my mods for example have BN and DDA versions where required, as do Noctifer's Cataclysm++ mod and DN's Mining Mod.
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
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spawns with multiple npc ideas.
Cata++ has a similar scenario. The "Slave Fighter Freedom" scenario starts you in an arena will several other NPC augmented gladiators. The Red Team starts hostile and the Blue Team will join your faction without a skill check, giving you a guaranteed NPC army. Unless you get them all killed, I guess.
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Where can i find most up to date mods for CDDA?
Cata++ = https://github.com/Noctifer-de-Mortem/nocts_cata_mod
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Looking for sci fi mods
cata++
What are some alternatives?
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod
Wild-Living - A mod to bring a little more life and variety to the wilds of Cataclysm: Dark Days Ahead.
Magiclysm_Chill_Pill - Removes overly dangerous magiclysm wildlife.
Community-Mod-Compilation-redux - Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).
mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead
PKs_Rebalancing - This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration
CDDA_Nonperishable_Overhaul - Nonperisable Overall Mod for Cataclysm: Dark Days Ahead