gir.core
Silk.NET
gir.core | Silk.NET | |
---|---|---|
12 | 36 | |
268 | 3,794 | |
6.3% | 5.3% | |
8.8 | 5.2 | |
13 days ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
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gir.core
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Vala Programming Language
Go is notoriously difficult to use in a scenario like this, especially when bindings to C# in the form of https://github.com/gircore/gir.core exist (overhead of calling which is very low by nature of interop being a first-class feature since .NET's inception).
- Gir.Core – a C# library for writing GTK(GObject)-based applications
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Choose Font with GTK4 and .NET 8
Gir.Core Gtk-4.0 Samples
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Counter App with GTK4 and .NET 8
Gir.Core
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Inkscape (vector graphics editor) is hiring: Accelerating the GTK4 migration
And it doesn't even include all the bindings: The recent gir.core is missing or GTK server.
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is Plasma written in C++ or QML, or both?
In C# you would implement GUI apps with MVVM using XAML, WinUI or https://github.com/gircore/gir.core
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Is it possible to write libadwaita apps using C#?
It is! The library you’ll want to use is gir.core.
- Gir.Core: C# binding generator for GObject
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.NET 6 is now in Ubuntu 22.04
gir.core is early in development and would allow you to develop GTK applications (or rather anything to do with GObject) although im not sure how much you can do with it currently.
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Looking for some project to contribute.
Gir.core could use a hand. https://github.com/gircore/gir.core
Silk.NET
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How to Use the Foreign Function API in Java 22 to Call C Libraries
Genuine curiosity - what would be your motivation to use Java over C# here aside from familiarity (which is perfectly understandable)? The latter takes heavy focus on making sure to provide features like structs and pointers with little to no friction, you can even AOT compile it and statically link SDL2 into a single executable.
But either way, if you want to try it out, then all it needs is
- SDK from https://dot.net/download (or package manager of your choice if you are on Linux e.g. `sudo apt-get install dotnet-sdk-8.0`, !do not! use Homebrew if you are on macOS however, use .pkg installer)
- C# extension for VS Code (DevKit is not needed)
- SDL2 bindings: https://github.com/dotnet/Silk.NET
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
- Anybody using System.Numerics for 3D graphic applications?
- Cross-platform audio playback
- C# Game engine - suggestions
What are some alternatives?
FrEee - An open source clone of the classic 4X game Space Empires IV.
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
GtkSharp - .NET wrapper for Gtk and other related libraries
Veldrid - A low-level, portable graphics library for .NET.
EverythingToolbar - Everything integration for the Windows taskbar. [Moved to: https://github.com/srwi/EverythingToolbar]
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
GraphQLinq - LINQ to GraphQL - Strongly typed GraphQL queries with LINQ query syntax. No more magic strings and runtime errors.
SharpDX
EverythingToolbar - Everything integration for the Windows taskbar.
Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.
EasyData - Adaptive CRUD for ASP.NET Core. With EasyData you can get both API endpoints and client-side UI for all CRUD operations in a matter of minutes using just your DbContext and a few lines of code.
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.