libarchive
Allegro
libarchive | Allegro | |
---|---|---|
33 | 24 | |
2,893 | 1,775 | |
3.2% | 1.8% | |
9.1 | 8.3 | |
6 days ago | 20 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libarchive
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The XZ attack and timeline
29. October 2021 At this point Jia Tan pops up, and the first thing we see from him is an innocuous patch to the xz repository, and while a lot of people believe he started out trying his luck with another library also known as libarchive, this is not the case, I would bet it’s more of a backup looking at the dates, being that there are a few days in between as shown in this commit.
- Zip entry size unset now honors user requested compression level
- Suspicious libarchive pull request
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Backdoor in upstream xz/liblzma leading to SSH server compromise
Potentially malicious commit by same author on libarchive: https://github.com/libarchive/libarchive/pull/1609
- WinRAR musste shady werden.
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Making Amiga IFF Thumbnails Work in Linux
Full agreement, and with the addition of xpk¹/xfd² as natural extensions to that extensibility too. I see things like xfd supporting xz¹, and I'm simultaneously amazed that it exists and happy that I don't need to do xz {,de}compression on 68k ;)
I guess we have something similar-ish with libarchive⁴, but nobody(including me) has pushed the extra mile to get file dialogs to support random compression and decompression formats.
Beyond OT: I didn't realise how much stuff was still going on at aminet, but I love love LOVE that people are still dropping new car sets for Geoff Crammond's F1GP.
¹ http://aminet.net/package/util/pack/xpk_User
² http://aminet.net/package/util/pack/xfdmaster
³ http://aminet.net/package/util/pack/xfd_lzma.lha
⁴ https://www.libarchive.org/
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WinRAR zero-day exploited since April to hack trading accounts
I don't have a preview channel install handy to check, but apparently they're using libarchive so here's the full list assuming they expose everything it supports:
https://github.com/libarchive/libarchive/wiki/LibarchiveForm...
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Announcing Windows 11 Insider Preview Build 23493 for the Dev Channel
As announced at the Build conference back in May, this build adds native support for reading additional archive file formats using the libarchive open-source project such as
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Poor winrar
LibarchiveFormats · libarchive/libarchive Wiki · GitHub
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Windows 11 getting native support for 7-Zip, RAR, and GZ archives
Seems what they're using is BSD-liscensed: https://github.com/libarchive/libarchive/wiki
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
ZLib - A massively spiffy yet delicately unobtrusive compression library.
raylib - A simple and easy-to-use library to enjoy videogames programming
7z - Because 7-zip source code was in a 7z archive [mirror]
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
p7zip - A new p7zip fork with additional codecs and improvements (forked from https://sourceforge.net/projects/sevenzip/ AND https://sourceforge.net/projects/p7zip/).
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
fpart - Sort files and pack them into partitions
Godot - Godot Engine – Multi-platform 2D and 3D game engine
pixz - Parallel, indexed xz compressor
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Klib - A standalone and lightweight C library
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac