paintbrush
titan-reactor
paintbrush | titan-reactor | |
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1 | 6 | |
0 | 40 | |
- | - | |
5.9 | 9.1 | |
2 months ago | 4 months ago | |
TypeScript | TypeScript | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
paintbrush
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Ask HN: Who wants to be hired? (May 2024)
Location: Berkeley, CA, USA
Remote: Yes or Hybrid
Willing to relocate: No
Technologies: JavaScript/TypeScript, Python, React, React Three Fiber, PyTorch, TensorFlow, PySpark, Haskell
Resume: https://newtrino.ink/Resume.pdf
LinkedIn: https://www.linkedin.com/in/nishanth-jayram/
Email: [email protected]
I'm a software engineer with 2 years of experience working in ML and front-end development. I'm looking for a front-end or full-stack role, potentially in a position where I can also leverage my experience in DS/ML.
In my current job, I'm working on a recommender system for matching cardholders with personalized merchant reward campaigns. I've also worked on transaction forecasting, i.e. predicting consumer spend at merchants based on factors such as their historical transactions, seasonal trends, and geolocation. I've also built internal web dashboards to aggregate and display performance metrics from our models.
I also really enjoy working on front-end personal projects. I built Karektar, a web app for designing exportable custom bitmap fonts, which was actually featured on Hacker News (https://news.ycombinator.com/item?id=37629119). I'm also currently working on a faithful recreation of PC Paintbrush -- the Windows 3.0 version of Paint -- on the web (https://github.com/nishanthjayram/paintbrush).
titan-reactor
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Ask HN: Who wants to be hired? (May 2024)
Location: Toronto
Remote: Yes
Willing to relocate: Yes
Technologies: All things web, JS, React, CSS ( it's getting good! ), WASM, Web Workers, Three.JS.
Other things I like: Unreal Engine, FL Studio. I've done a good amount of backend work in the past, but it's been a while.
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
I'm a strong mix of product, development and UX.
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Ask HN: Who wants to be hired? (March 2024)
Résumé/CV: Its out of date, my recent project is here: https://github.com/alexpineda/titan-reactor.
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Ask HN: Looking for a project to volunteer on? (February 2024)
SEEKING VOLUNTEERS: https://www.blacksheepwall.tv
It's a 2.5D Starcraft 1 viewer in TypeScript, Three.JS, GLSL and WASM.
https://github.com/alexpineda/titan-reactor
I will spend this weekend adding issues and cleaning up dev documentation. I still need help with water shader, plugin version and migration handling, and a few other topics.
- Show HN: I developed a 2.5D Starcraft viewer in TypeScript
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Titan Reactor - Year 2
thanks! I notice you code. I'm going to be making some plugin dev tutorials on youtube soon so keep an eye out for that! There is also documentation here https://github.com/imbateam-gg/titan-reactor/blob/dev/CREATING_PLUGINS.md
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Show HN: A WebGL Renderer for Starcraft Broodwar
https://github.com/imbateam-gg/titan-reactor/releases/tag/al...
This was my covid year project. It uses openbw to read the game state and three.js for rendering. I also do some fun 3d map visualization. I'm pretty burnt out on the project now but I hope to keep improving it soon. The next challenge would be to integrate it with ShieldBattery (https://shieldbattery.net/) so if there are any Rust developers looking to help that would be awesome :)
What are some alternatives?
react-three-fiber - 🇨🇭 A React renderer for Three.js
ipyvolume - 3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
composer-suite - A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else.
ShieldBattery - The modern way to play StarCraft 1.