nocts_cata_mod
cdda-tankmod-revived-mod
nocts_cata_mod | cdda-tankmod-revived-mod | |
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26 | 12 | |
124 | 44 | |
- | - | |
8.4 | 6.5 | |
4 days ago | 5 days ago | |
The Unlicense | - |
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nocts_cata_mod
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how to get cata++ for G gaimen stable
The most recent version (master branch) is updated to work with experimental, there should be a release from the 24th of march that's for Stable. It works for me. https://github.com/Noctifer-de-Mortem/nocts_cata_mod/releases
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Updated my ~1 months old save, now my gun and multitool are broken...
Heres the githuub if you need it: https://github.com/Noctifer-de-Mortem/nocts_cata_mod
- tried to load cata++ got this
- Cata ++ for 0.G ?
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Mod recommendations?
I use Arcana Cata++
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Mod Compatibility?
As for third-party mods, in general you need to look for a mod that has both DDA and BN versions, because for most content the JSON drifts too much for them to be compatible. All of my mods for example have BN and DDA versions where required, as do Noctifer's Cataclysm++ mod and DN's Mining Mod.
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
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spawns with multiple npc ideas.
Cata++ has a similar scenario. The "Slave Fighter Freedom" scenario starts you in an arena will several other NPC augmented gladiators. The Red Team starts hostile and the Blue Team will join your faction without a skill check, giving you a guaranteed NPC army. Unless you get them all killed, I guess.
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Where can i find most up to date mods for CDDA?
Cata++ = https://github.com/Noctifer-de-Mortem/nocts_cata_mod
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Looking for sci fi mods
cata++
cdda-tankmod-revived-mod
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Tank mod latest release?
Here you go
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Warning! We are planning to remove dead obsoleted mods!
Tanks and Other Vehicles has a successor in the form of Tankmod: Revived.
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I made a Waterworld mod!
Yep
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Ukraine farmers market after the war:
I think this is tank mod revived
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Tank mod in experimental
I'm using Chaosvolt's revived mod https://github.com/chaosvolt/cdda-tankmod-revived-mod
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Suggested Mods?
Tankmod Revived. Successor to my old Tanks And Other Vehicles mod. Adds tanks and quite a few other armored vehicles, big focus on heavy vehicle firepower to find and fix up, with some limited options for making your own heavy firepower late into the game.
- Are there any new vehicles besides helicopters?
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Best mods for a new playtrough?
I have just started playing with tanks and I am LOVING it!
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Coming back into CDDA after not playing for a year, what mods are essential/still up to date?
Tanks revived
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I have achieved peak comedy
this is the cdda launcher, but the tankmod was removed from it, so the link to that is https://github.com/chaosvolt/cdda-tankmod-revived-mod
What are some alternatives?
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
Wild-Living - A mod to bring a little more life and variety to the wilds of Cataclysm: Dark Days Ahead.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
Community-Mod-Compilation-redux - Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).
CDDA_Nonperishable_Overhaul - Nonperisable Overall Mod for Cataclysm: Dark Days Ahead
PKs_Rebalancing - This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration
MST_Extra_Mod - Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod