Tetra
PixiJS
Tetra | PixiJS | |
---|---|---|
6 | 118 | |
888 | 42,888 | |
- | 0.8% | |
5.6 | 9.9 | |
3 months ago | 3 days ago | |
Rust | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tetra
- Not only Unity...
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What are some less popular but well-made crates you'd like others to know about?
Tetra 2D game library. It's very easy to pick up and use. I'd like to bring more attention to it. https://tetra.seventeencups.net/
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Ray casting tutorial with Tetra engine (everything works now)
Tetra crate link: https://crates.io/crates/tetra
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Is there any 2d only game library with high stuff. I think it would be light-er than bevy and won't crash my PC. Like pygame for python for an instance, supporting collision and stuff in Rust!!!!?
I've also used GGEZ and heard good things about Tetra.
- Minimal graphics crate for Rust
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Looking for an open-source project to join part-time
and speaking of game engines, tetra is a really nice one. it's kind of the opposite of bevy - it doesn't tell you how to architect your game, it just gives you some basic graphics/input/audio tools, and you're on your way.
PixiJS
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Achieving Success in Online Learning: A Practical Guide
PixiJS which uses TypeScript or JavaScript
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Chapter 1: Boring SVG Manipulation
And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages.
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
What are some alternatives?
Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
ggez - Rust library to create a Good Game Easily
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
bevy - A refreshingly simple data-driven game engine built in Rust
react-canvas - High performance <canvas> rendering for React components
macroquad - Cross-platform game engine in Rust.
A-Frame - :a: Web framework for building virtual reality experiences.
Amethyst - Data-oriented and data-driven game engine written in Rust
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.