webgpu_inspector VS orillusion

Compare webgpu_inspector vs orillusion and see what are their differences.

orillusion

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard. (by Orillusion)
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webgpu_inspector orillusion
1 1
121 3,771
- 1.8%
9.7 8.5
5 days ago 9 days ago
JavaScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgpu_inspector

Posts with mentions or reviews of webgpu_inspector. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-21.
  • Show HN: Volume rendering 3D data in Three.js and GLSL
    5 projects | news.ycombinator.com | 21 Apr 2024
    Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work!

    Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found because there are very few tools for doing real GPU/graphics debugging for WebGL. The only one I know of is [1], and I've had limited success with it.

    WebGPU is a great next step, it provides a modern GPU API (so if you want to learn Metal, DX12, Vulkan, they're more familiar), and modern GPU functionality like storage buffers and compute shaders, not to mention lower overhead and better performance. The WebGPU inspector [2] also looks to provide a GPU profiler/debugger for web that aims to be on par with native options. I just tried it out on a small project I have and it looks really useful. Another benefit of WebGPU is that it maps more clearly to Metal/DX12/Vulkan, so you can use native tools to profile it through Chrome [3].

    I think it would be worth learning C++ and a native graphics API, you'll get access to the much more powerful graphics debugging & profiling features provided by native tools (PIX, RenderDoc, Nvidia Nsight, Xcode, etc.) and functionality beyond what even WebGPU exposes.

    Personally, I have come "full circle": I started with C++ and OpenGL, then DX12/Vulkan/Metal, then started doing more WebGL/WebGPU and JS/TS to "run everywhere", and now I'm back writing C++ but using WebGL/WebGPU and compiling to WebAssembly to still everywhere (and native for tools).

    With WebGPU, you could program in C++ (or Rust) and compile to both native (for access to debuggers and tools), and Wasm (for wide deployment on the web). This is one of the aspects of WebGPU that is most exciting to me. There's a great tutorial on developing WebGPU w/ C++ [4], and a one on using it from JS/TS [5].

    [0] https://www.willusher.io/webgl/2019/01/13/volume-rendering-w...

    [1] https://spector.babylonjs.com/

    [2] https://github.com/brendan-duncan/webgpu_inspector

    [3] https://toji.dev/webgpu-profiling/pix

    [4] https://eliemichel.github.io/LearnWebGPU/

    [5] https://webgpufundamentals.org/

orillusion

Posts with mentions or reviews of orillusion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-27.

What are some alternatives?

When comparing webgpu_inspector and orillusion you can also consider the following projects:

bemuse - ⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.

webgpu-compute-rasterizer - A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.

game-engine - Game engine made with HTML5 + Typescript [Moved to: https://github.com/lorenzo774/koala-engine]

wgs-player - WGS player for the Web

koala-engine - Game engine made with HTML5 + Typescript

threeify - A Typescript 3D library loosely based on three.js

webgpu-waveform - Render waveforms to <canvas /> using WebGPU

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.