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Top 18 TypeScript Webgpu Projects
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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
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InfluxDB
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Show HN: I built a free in-browser Llama 3 chatbot powered by WebGPU | news.ycombinator.com | 2024-05-03Looks like it uses this: https://github.com/mlc-ai/web-llm
Project mention: Gaussian Splats – online editor (WebGL, PlayCanvas) | news.ycombinator.com | 2023-11-08
FWIW also taichi is quite popular in python and seems has some javascript related implementation (I haven't used it though), taichi.js [0]
[0] https://github.com/AmesingFlank/taichi.js
As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.
Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.
I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.
Link in case anyone missed it on the sidebar: https://web-gpu-particles.vercel.app
Project mention: Show HN: Render audio to HTML canvas using WebGPU | news.ycombinator.com | 2024-04-15Hey HN. I built this quick and dirty component to render audio waveforms using WebGPU. I just published it to NPM.
It's the first time I use WebGPU and it's been a while since I write shaders. Feedback is very welcome!
GitHub: https://github.com/mrkev/webgpu-waveform
Project mention: Zephyr3d – 3D rendering engine for web browsers that supports WebGL and WebGPU | news.ycombinator.com | 2024-03-21
TypeScript Webgpu related posts
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Show HN: Volume rendering 3D data in Three.js and GLSL
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What stack would you recommend to build a LLM app in React without a backend?
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Gaussian Splats – online editor (WebGL, PlayCanvas)
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When LLM doesn’t fit into memory, how to make it work?
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Local embeddings model for javascript
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this makes deploying AI language models so much easier
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AI Instant Messenger
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A note from our sponsor - InfluxDB
www.influxdata.com | 1 Jun 2024
Index
What are some of the best open-source Webgpu projects in TypeScript? This list will help you:
Project | Stars | |
---|---|---|
1 | BabylonJS | 22,613 |
2 | web-llm | 10,708 |
3 | orillusion | 3,771 |
4 | WebDNN | 1,970 |
5 | react-llm | 653 |
6 | supersplat | 679 |
7 | taichi.js | 419 |
8 | ossos | 363 |
9 | threeify | 195 |
10 | dgel | 184 |
11 | caviar | 144 |
12 | webgpu-blas | 99 |
13 | WebGPU-particles | 95 |
14 | webgpu-waveform | 95 |
15 | redcube | 95 |
16 | vscode-wgsl | 73 |
17 | zephyr3d | 65 |
18 | hwoa-rang-gpu | 21 |
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