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C entity-component-system Projects
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I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
C entity-component-system related posts
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any resources for expanding on ECS?
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Flecs 3.2, a high performance game development framework for C and C++ is out!
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Flecs 3.2, an Entity Component System for C/C++ is out!
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I put together an online playground for learning ECS without code (link in comment)
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NeatECS - First version of a simple ECS framework
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If you used another engine before, what made you switch to UnrealEngine?
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Storing the data type of a variable
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A note from our sponsor - InfluxDB
www.influxdata.com | 2 Jun 2024
Index
Project | Stars | |
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1 | flecs | 5,628 |
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