C++ directx-11

Open-source C++ projects categorized as directx-11

Top 9 C++ directx-11 Projects

  • bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  • Project mention: Orthodox C++ | news.ycombinator.com | 2024-05-22

    I don't use orthodox C++, but the author of this is also the author of bgfx, which is a very popular graphics api abstraction. It runs on (and has commercial products on) Android, ios, Playstation, Xbox, PC, Mac, Linux, and wasm. While the coding style might be unpopular, it has successful projects.

    https://github.com/bkaradzic/bgfx

  • DirectXTK

    The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

  • Project mention: I need help to make SSE Display Tweaks work. | /r/skyrimmods | 2023-10-09

    LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "

  • InfluxDB

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  • DirectXTex

    DirectXTex texture processing library

  • rbfx

    Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

  • d2gx

    D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.

  • Project mention: Diablo 2 LOD Monterey with Porting Kit working | /r/diablo2 | 2023-07-12

    Hey. Just posting to say Diablo 2 LoD is 100% working in Monterey with Porting Kit by Paul the Tall. I searched for the base game then expansion in the Library tab, installing the base normally but the expansion by clicking on the "Install Patch/Mod" option. I was able to upgrade to 1.13c this way too. The resolution was able to be increased to 1440x900 with no black bars with D2DX.

  • Rootex

    An advanced C++ 3D game engine powering an in-production game yet to be announced

  • DxCapsViewer

    DirectX Capabilities Viewer utility (dxcapsviewer.exe)

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  • CrossWindow-Demos

    🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.

  • DirectX-Guide

    DirectX Guide

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C++ directx-11 related posts

  • I need help to make SSE Display Tweaks work.

    1 project | /r/skyrimmods | 9 Oct 2023
  • Need help converting wav files to XWB without the wav file names being changed

    1 project | /r/Modding | 2 Jul 2023
  • Flight Mechanics

    1 project | /r/Starfield | 20 Jun 2023
  • Total FPS & Performance mods for Console

    1 project | /r/Fallout4ModsXB1 | 20 Mar 2023
  • Where can I learn directX

    1 project | /r/cpp_questions | 21 Dec 2022
  • 25 outfits that will be available in the shop

    1 project | /r/ShatterlineFPS | 24 Oct 2022
  • Mod Release: Oblivionesque Locks, a lockpicking minigame overhaul

    1 project | /r/skyrimmods | 24 Sep 2022
  • A note from our sponsor - InfluxDB
    www.influxdata.com | 1 Jun 2024
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Index

What are some of the best open-source directx-11 projects in C++? This list will help you:

Project Stars
1 bgfx 14,467
2 DirectXTK 2,506
3 DirectXTex 1,715
4 rbfx 752
5 d2gx 378
6 Rootex 211
7 DxCapsViewer 97
8 CrossWindow-Demos 63
9 DirectX-Guide 11

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