C++ Hlsl

Open-source C++ projects categorized as Hlsl

Top 21 C++ Hlsl Projects

  • 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

  • Project mention: The Book of Shaders | news.ycombinator.com | 2024-01-09

    This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...

  • SHADERed

    Lightweight, cross-platform & full-featured shader IDE

  • Project mention: Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL | /r/GraphicsProgramming | 2023-06-20

    If you specifically want to learn shader programming then https://shadered.org/ is a lot more practical than Shadertoy.

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  • reshade

    A generic post-processing injector for games and video software.

  • Project mention: Jagged edges on everything, regardless of AA settings | /r/EliteDangerous | 2023-12-11

    If you are interested in making it look even better, then installing ReShade and adding FSAA there also makes a huge improvement over the best settings in game.

  • DirectXShaderCompiler

    This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

  • Project mention: Building the DirectX shader compiler better than Microsoft? | news.ycombinator.com | 2024-02-10

    > We may support DXBC generation in Clang in the future (we mentioned that in the original proposal to LLVM). That work is unlikely to begin for a few years as our focus will be on supporting DXIL and SPIR-V generation first.

    I appreciate this quote[0] from the microsoft camp. Setting clear expectations that something will not be done is a nice bit of fresh air.

    [0] https://github.com/microsoft/DirectXShaderCompiler/issues/57...

  • glslang

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

  • shaderc

    A collection of tools, libraries, and tests for Vulkan shader compilation.

  • ShaderConductor

    ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

  • SaaSHub

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  • slang

    Making it easier to work with shaders

  • ImGuiColorTextEdit

    Colorizing text editor for ImGui

  • Bonzomatic

    Live shader coding tool and Shader Showdown workhorse (by Gargaj)

  • MethaneKit

    🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

  • glslcc

    GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

  • Project mention: An introduction to Shader Art Coding | /r/programming | 2023-06-02

    I was able to find a project on Github (https://github.com/septag/glslcc), which claims to convert glsl to hlsl using spirv cross. I haven't tried it, however. I remembered running across it recently doing similar google searches on shaders.

  • hlslpp

    Math library using hlsl syntax with SSE/NEON support

  • ZetaRay

    Real-time Direct3D 12 ray tracer

  • Ghurund

    My DirectX 12 playground - engine, editor and a sample game.

  • Render Engine Infrastructure (REI)

    REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)

  • YOLOv4-Tiny-in-UnityCG-HLSL

    A modern object detector inside fragment shaders

  • PBR-renderer

    physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

  • HLML

    Auto-generated maths library for C and C++ based on HLSL/Cg

  • ShaderPiPFX

    HLSL live player. Compile and play your HLSL shader automatically.

  • NFSC_CustomVT

    A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

  • SaaSHub

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C++ Hlsl related posts

  • Building the DirectX shader compiler better than Microsoft?

    7 projects | news.ycombinator.com | 10 Feb 2024
  • Shader Compilation

    2 projects | /r/GraphicsProgramming | 24 Jun 2023
  • Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL

    3 projects | /r/GraphicsProgramming | 20 Jun 2023
  • Apple's Game Porting Toolkit seems to have a D3DMetal.framework with full implementations of DirectX 12 to 9 on Metal

    1 project | /r/macgaming | 6 Jun 2023
  • An introduction to Shader Art Coding

    1 project | /r/programming | 2 Jun 2023
  • Graphics effects in the four elements - Shaders in 2D game

    1 project | /r/IndieDev | 30 May 2023
  • Question about installing GLSL linter

    1 project | /r/opengl | 20 May 2023
  • A note from our sponsor - InfluxDB
    www.influxdata.com | 29 May 2024
    Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →

Index

What are some of the best open-source Hlsl projects in C++? This list will help you:

Project Stars
1 3d-game-shaders-for-beginners 17,171
2 SHADERed 4,239
3 reshade 3,834
4 DirectXShaderCompiler 2,939
5 glslang 2,860
6 shaderc 1,760
7 ShaderConductor 1,711
8 slang 1,720
9 ImGuiColorTextEdit 1,345
10 Bonzomatic 1,336
11 MethaneKit 781
12 glslcc 499
13 hlslpp 461
14 ZetaRay 168
15 Ghurund 85
16 Render Engine Infrastructure (REI) 65
17 YOLOv4-Tiny-in-UnityCG-HLSL 56
18 PBR-renderer 36
19 HLML 24
20 ShaderPiPFX 10
21 NFSC_CustomVT 3

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