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Top 23 C++ unreal-engine Projects
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AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
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ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
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SaaSHub
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Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
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AsyncLoadingScreen
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
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Project mention: So You've Decided to Move from Unity to Unreal Engine | news.ycombinator.com | 2023-09-14A course that finally made Unreal "click" for me, after years of toying with it, was Tom Looman's 'Professional Game Development in C++ and Unreal Engine' course. The source for what you build (with the chapters available in the git history) is here. [1] It was based on a class he taught and so also includes homework, which I found infinitely more valuable than just following along in a 'Here's how to [x].' type lesson.
[1] - https://github.com/tomlooman/ActionRoguelike
Project mention: UEVR – Transform [Existing] Unreal Engine Games into VR Experiences | news.ycombinator.com | 2024-01-12
Project mention: I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start. | /r/learnprogramming | 2023-12-09If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
Take a look at this: https://github.com/TriAxis-Games/RealtimeMeshComponent
Project mention: I am Solo developing a game inspired by Rollerdrome, Doom and Apex legends. What do you think? | /r/unrealengine | 2023-06-13Look into https://github.com/Sixze/ALS-Refactored
Use an existing solution: https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
Create your own generic graph dialogue system (requires C++ and this plugin)
Project mention: How to prevent/resolve merge conflicts with blueprints? (UE5) | /r/unrealengine | 2023-12-07You need to use git-lfs lock to prevent BP merge conflicts in git.Use this plugin: https://github.com/ProjectBorealis/UEGitPlugin. It overwrites the official git plugin and enables perforce like workflow in the editor. It is unavoidable to use locking as no vcs can diff and merge binary files like code and will cause painful rollbacks. In editor the BP diff tools shows history based on the vcs history or local changes. I don't think it solves the issue. The only way to solve the issue is to abstract as much functionality as you can from the character BP.
Check it out if you're interested: https://github.com/hfjooste/UltimateStarterKit/releases/tag/3.0.0-beta8
C++ unreal-engine related posts
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How to prevent/resolve merge conflicts with blueprints? (UE5)
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Help with ProjectBorealis/UEGitPlugin
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So You've Decided to Move from Unity to Unreal Engine
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How the heck do you get UE5 to behave with Git?
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Does anyone know how to extract texture files from Infinite?
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How to store a datatype as a variable?
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3D models
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A note from our sponsor - SaaSHub
www.saashub.com | 2 Jun 2024
Index
What are some of the best open-source unreal-engine projects in C++? This list will help you:
Project | Stars | |
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1 | AirSim | 15,962 |
2 | ActionRoguelike | 3,289 |
3 | UEVR | 2,654 |
4 | UEViewer | 2,295 |
5 | ALS-Community | 2,103 |
6 | VoxelPlugin | 1,524 |
7 | RealtimeMeshComponent | 1,467 |
8 | HoudiniEngineForUnreal | 1,285 |
9 | PBCharacterMovement | 1,190 |
10 | unrealcpp | 1,158 |
11 | FlowGraph | 1,041 |
12 | Unreal-Engine-Guide | 928 |
13 | ALS-Refactored | 859 |
14 | UEGitPlugin | 802 |
15 | AsyncLoadingScreen | 744 |
16 | GenericGraph | 630 |
17 | SimpleFPSTemplate | 595 |
18 | UE4VoxelTerrain | 571 |
19 | ue5coro | 514 |
20 | UEGitPlugin | 419 |
21 | unreal-vr | 292 |
22 | WarriOrb | 291 |
23 | UltimateStarterKit | 267 |
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