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Top 11 TypeScript creative-coding Projects
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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glisp
Glisp is a Lisp-based design tool that combines generative approaches with traditional design methods, empowering artists to discover new forms of expression.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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core
Create 2d primitive shapes, encapsulate and repeat them by handling each repetition and generate recursive shapes (by urpflanze-org)
I created a GUI library, it's very useful for the visual editor and it can be very easy to generate config panel for options. If you don't know about GUI library, maybe you can checkout some other famous open source project ( dat.gui, tweakpane, leva).
Have you ever tried Glisp? IMO it is executed much better than yours because Lisp is a much better suited language. Anyways awesome idea!
Finally ! Now that this is out, I can finally start adding proper video widgets to CushyStudio https://github.com/rvion/CushyStudio#readme . Really hope I can get in touch with StabilityAi people soon. Maybe Hacker News will help
Yes, minimizing clutter was a priority, and still is. I've tried to avoid those arrows for a long time, but the pawn movements wasn't clear enough without them. And I agree it's not the optimal display.
Displaying them on some tiles only is something I have not thought of. My first reaction is that it may feel harder to read, as tiles with an arrow may look like they would act differently than those without? We may induce the idea that it has a different purpose. So for now, I'd prefer a solution that would look the same on all tiles, I think that's much easier to parse. But then I should probably give this a try before rejecting it.
You do have a good point regarding the wood texture, I've tried other textures, but couldn't find a better one yet. But I'm sure that's possible. Nevertheless for now, you can also display different skins: https://imgur.com/a/zitKlpz
And thanks a lot for mentioning the four colour theorem. I'm looking at its wikipedia page now. I'm sure I came across it many times before, but I did not think about it when tackling this part of the problem. My implementation is here is anyone can spot my mistake: https://github.com/polygonjs/polygonjs/blob/master/src/engin...
TypeScript creative-coding related posts
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Particle Life
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I wrote a new language to beat Figma
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We are building a new language for building UI, and here is the overview of how we compile it to wasm, and then render it via WGPU. It's very very early.
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Magic Circle: A variable controller GUI (like Dat.GUI & Leva) that supports R3F
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Magic Circle - The UI I've made for creative web development projects
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Magic Circle: A variable controller UI (like Dat.GUI)
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Magic Circle - My attempt at a creative coding editor that is suitable for P5.js
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Index
What are some of the best open-source creative-coding projects in TypeScript? This list will help you:
Project | Stars | |
---|---|---|
1 | pts | 5,117 |
2 | tweakpane | 3,360 |
3 | glisp | 983 |
4 | CushyStudio | 592 |
5 | polygonjs | 558 |
6 | react | 452 |
7 | p5.capture | 208 |
8 | gui | 76 |
9 | magic-circle | 36 |
10 | core | 34 |
11 | tweakpane-table | 9 |
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