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Top 17 WebAssembly WebAssembly Projects
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InfluxDB
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wasmboy
Game Boy / Game Boy Color Emulator Library, 🎮written for WebAssembly using AssemblyScript. 🚀Demos built with Preact and Svelte. ⚛️
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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VectorVisor
VectorVisor is a vectorizing binary translator for GPUs, designed to make it easy to run many copies of a single-threaded WebAssembly program in parallel using GPUs
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Borgo is a statically typed language that compiles to Go | news.ycombinator.com | 2024-04-30I like your take but JavaScript was literally the assembly language of the web until WASM came along. There was no other language that TypeScript could compile to.
This train of thought lead me to discover AssemblyScript! https://www.assemblyscript.org/
Project mention: Bring garbage collected programming languages efficiently to WebAssembly | news.ycombinator.com | 2023-11-03The Binaryen wasm optimizer (mentioned in the article) is always open for contributions,
https://github.com/WebAssembly/binaryen
Project mention: Show HN: TinyWasm – A tiny WebAssembly Runtime written in Rust | news.ycombinator.com | 2024-03-07Super nice project! I also spent the last month writing a WASM interpreter ( https://github.com/rrampage/wart ) using Java 21. I started it as an excuse to try out the pattern matching in switch / sealed classes in Java. It kind of snowballed in scope and can now run Doom and Waforth ( https://github.com/remko/waforth )! Have not yet tried compiling it to WASM and running it as a meta-circular interpreter.
Project mention: Show HN: WebAssembly Instrumentation in the Wizard Research Engine | news.ycombinator.com | 2024-03-14
I went through the same exercise implementing trig functions for scheme in webassembly...
It was a rabbit hole for sure
https://github.com/PollRobots/scheme/blob/main/scheme.wasm/s...
All of the game graphics, state and logic are written in WebAssembly Text. The host environment (Javascript) is responsible for:
Game tick loop
User input
Providing characters "0123456789GAMEOVER" byte data on game startup
Blitting the pixel buffer to the display with WebGL2
The game uses 3 virtual pages of memory (64kb each) for a total of 192kb. Within those exist the pixel buffer contents, the characters data and snake positions. For more detailed breakdown you can check src/snake.wat.
The memory is shared between WASM and JS. On each game tick, the pixel buffer region of the memory is transferred to a WebGL2 texture, uploaded to the GPU and blitted to the screen.
For more info you can refer to the repo - https://github.com/gnikoloff/wasm-snake
WebAssembly WebAssembly related posts
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Show HN: WebAssembly Instrumentation in the Wizard Research Engine
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Show HN: TinyWasm – A tiny WebAssembly Runtime written in Rust
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Push ifs up and fors down
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Bring garbage collected programming languages efficiently to WebAssembly
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Extism Makes WebAssembly Easy
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Random Testing of WebAssembly Implementations Using Semantically Valid Programs
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Do you think typescript will ever have native support on brosers? Or we will have only the JS type annotations?
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A note from our sponsor - InfluxDB
www.influxdata.com | 18 May 2024
Index
What are some of the best open-source WebAssembly projects in WebAssembly? This list will help you:
Project | Stars | |
---|---|---|
1 | assemblyscript | 16,470 |
2 | binaryen | 7,146 |
3 | wasmboy | 1,358 |
4 | waforth | 457 |
5 | raw-wasm | 419 |
6 | Uno.Wasm.Bootstrap | 355 |
7 | Web49 | 325 |
8 | wizard-engine | 303 |
9 | wasm2lua | 177 |
10 | scheme | 165 |
11 | VectorVisor | 138 |
12 | xxhash-wasm | 109 |
13 | owi | 107 |
14 | practice-wasm | 102 |
15 | watsign | 13 |
16 | wasm-snake | 7 |
17 | wasmrogue | 4 |
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