SGDK VS ZX0

Compare SGDK vs ZX0 and see what are their differences.

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SGDK ZX0
24 1
1,660 150
- -
9.1 0.0
10 days ago 8 months ago
C Assembly
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SGDK

Posts with mentions or reviews of SGDK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.

ZX0

Posts with mentions or reviews of ZX0. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.
  • FC8 – Faster 68K Decompression (2016)
    3 projects | news.ycombinator.com | 29 Apr 2024
    I'm working on a game for Amiga (another 68k-based platform) and settled on ZX0 to decompress assets on the fly: https://github.com/einar-saukas/ZX0

    I was originally using LZ4, but I switched to ZX0 after learning that it can do in-place decompression, which means I don't have to allocate separate memory for the compressed data. I'm very happy with the compression ratio, and decompression of large assets (~48kb) only takes a few frames on a 7MHz 68000.

    Also of note is LZ4W, included in Sega Genesis Dev Kit (and discussed in the comments section of OP's article), a variant of LZ4 that only uses word-aligned operations. That makes it much faster on the 68000, which can struggle to efficiently handle 8-bit data. More info here: https://github.com/Stephane-D/SGDK/blob/master/bin/lz4w.txt

What are some alternatives?

When comparing SGDK and ZX0 you can also consider the following projects:

pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES

TotalSMS - Sega Master System emulator

beginners-C-program-examples - Simple, Short and Sweet beginners friendly C language programs , revised.

neosdconv - A command line tool to convert Neo Geo roms into the format needed for NeoSD

Save-Game-Copier - Copy Sega Saturn save game files

Energy-Languages - The complete set of tools for energy consumption analysis of programming languages, using Computer Language Benchmark Game

ChaiLove-FloppyBird - :bird: Flappy Bird in ChaiLove

open62541 - Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0

megadev - A Sega Mega CD development framework in C and 68k asm

cave-story-md - A fan port of Cave Story for the Sega Mega Drive

MegaDrivePlusPlus - Universal Region mod, 50/60 Hz switch and In-Game-Reset (IGR) for Sega Mega Drive (AKA Genesis)

freebee - FreeBee - AT&T 3B1 / 7300 UNIX PC emulator