burn
phaser
burn | phaser | |
---|---|---|
9 | 8 | |
7,384 | 36,483 | |
4.2% | 0.4% | |
9.8 | 9.8 | |
5 days ago | 4 days ago | |
Rust | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
burn
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3 years of fulltime Rust game development, and why we're leaving Rust behind
You can use libtorch directly via `tch-rs`, and at present I'm porting over to Burn (see https://burn.dev) which appears incredibly promising. My impression is it's in a good place, if of course not close to the ecosystem of Python/C++. At very least I've gotten my nn models training and running without too much difficulty. (I'm moving to Burn for the thread safety - their `Tensor` impl is `Sync` - libtorch doesn't have such a guarantee.)
Burn has Candle as one of its backends, which I understand is also quite popular.
- Burn: Deep Learning Framework built using Rust
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Transitioning From PyTorch to Burn
[package] name = "resnet_burn" version = "0.1.0" edition = "2021" [dependencies] burn = { git = "https://github.com/tracel-ai/burn.git", rev = "75cb5b6d5633c1c6092cf5046419da75e7f74b11", features = ["ndarray"] } burn-import = { git = "https://github.com/tracel-ai/burn.git", rev = "75cb5b6d5633c1c6092cf5046419da75e7f74b11" } image = { version = "0.24.7", features = ["png", "jpeg"] }
- Burn Deep Learning Framework Release 0.12.0 Improved API and PyTorch Integration
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Supercharge Web AI Model Testing: WebGPU, WebGL, and Headless Chrome
Great!
For Burn project, we have WebGPU example and I was looking into how we could add automated tests in the browser. Now it seems possible.
Here is the image classification example if you'd like to check out:
https://github.com/tracel-ai/burn/tree/main/examples/image-c...
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Burn Deep Learning Framework 0.11.0 Released: Just-in-Time Automatic Kernel Fusion & Founding Announcement
Full Release Note: https://github.com/tracel-ai/burn/releases/tag/v0.11.0
- Burn Deep Learning Framework v0.11.0 Released: Just-in-Time Kernel Fusion
- Burn – comprehensive dynamic Deep Learning Framework built using Rust
- Burn: Deep Learning Framework in Rust
phaser
- Alternatives to Flash Player for Videogame Coding?
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
dfdx - Deep learning in Rust, with shape checked tensors and neural networks
kaboom.js - 💥 JavaScript game library
candle - Minimalist ML framework for Rust
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
wonnx - A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
tch-rs - Rust bindings for the C++ api of PyTorch.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rust-mlops-template - A work in progress to build out solutions in Rust for MLOPs
A-Frame - :a: Web framework for building virtual reality experiences.
llama2.rs - A fast llama2 decoder in pure Rust.
melonJS - a fresh, modern & lightweight HTML5 game engine