phaser VS glicol

Compare phaser vs glicol and see what are their differences.

phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. (by phaserjs)
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phaser glicol
7 132
36,421 2,009
0.7% -
9.8 8.0
5 days ago 7 days ago
JavaScript Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

phaser

Posts with mentions or reviews of phaser. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Alternatives to Flash Player for Videogame Coding?
    1 project | news.ycombinator.com | 8 May 2024
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
    If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.

    [0] https://phaser.io/

  • Gamedev.js Jam 2024 start and theme announcement!
    4 projects | dev.to | 13 Apr 2024
    Gold : GitHub, Phaser Studio, Arcadia
  • Introduction to JavaScript: Empowering Web Development with Interactivity
    4 projects | dev.to | 25 Mar 2024
    Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
  • A developer portfolio as a 2D top-down walking simulator
    3 projects | news.ycombinator.com | 15 Mar 2024
    This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
  • Aftermath of switching from VSCode to Neovim
    3 projects | dev.to | 19 Feb 2024
    Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
  • Phaser: A fast, fun and free open source HTML5 game framework
    2 projects | news.ycombinator.com | 13 Sep 2023
    I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.

    The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.

    Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.

    Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.

    Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.

    As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.

    Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.

glicol

Posts with mentions or reviews of glicol. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
    I've worked on Ambient Engine and now on the Bevy engine. I totally agree with these points, very valuable. I only make some comments from my professional (audio) perspective:

    We need the highlight author's affirmation of cli. Rust's tui (ratatui) is great. I used it to make Glicol-cli [1]. If you are a Linux user, you are welcome to test the music production of the code.

    Speaking of game audio, I actually think rust is perfect for audio. I have also continued to develop Glicol recently, and my recent goal (starting tomorrow) is the bevy_glicol plug-in. I want to solve bevy's audio problem on the browser.

    All in all, even though I've had my share of pain with ecs, I still think rust is very valuable for game and app development, maybe not multiplayer AAA, maybe practical apps.

    [1] https://github.com/glicol/glicol-cli

    [2] https://github.com/chaosprint/glicol

  • Show HN: Render audio to HTML canvas using WebGPU
    5 projects | news.ycombinator.com | 15 Apr 2024
    Nice! Great project website styling and demo.

    I had a WebGPU scope demo using vanila JS here, but it's not connected to AudioContext at all.

    https://stackblitz.com/edit/vitejs-vite-cuc9vs

    Still, I had to use the old WebGL solution for https://glicol.org since the WebGPU support seems to be pretty slow at the moment.

  • AI-generated sad girl with piano performs the text of the MIT License
    2 projects | news.ycombinator.com | 11 Apr 2024
    Suno is great and I already shared its potential back in v2. I have always believed that the essence of digital music is "organized numbers". I think what needs to be thought about is how to use AI in this process. If you look at the results (numbers) generated, then we are indeed very close. But there is another future I believe: I hope AI can compose music with me, like copilot. This is why I keep working on

    https://glicol.org/

    and the destination is:

    https://github.com/chaosprint/RaveForce

    Also want to hear your feedback.

  • Strudel: A live coding platform to write dynamic music pieces in the browser
    7 projects | news.ycombinator.com | 3 Apr 2024
  • Velato: A programming language where source code must be a valid MIDI music file
    3 projects | news.ycombinator.com | 4 Mar 2024
    Interesting!

    Similar note-based expression can be found on TidalCycles/Strudel. although it's not valid MIDI format anymore, you can use notation like c4, f3, and make them as "pattern". Samples are also supported in the same manner:

    https://strudel.cc/

    And in my project Glicol, I use only numbers in the seq node. So 60 means middle C. Underscore means rest.

    https://glicol.org/

  • We were not accepted into Google Summer of Code. So, we started our own
    2 projects | news.ycombinator.com | 24 Feb 2024
    I also applied with Glicol (https://glicol.org/) and got rejected, which is totally understandable. I am basically working this project on my own with almost zero extra funding.

    I am currently working on a new website. The old stack is Vite, Svelte and Windi CSS (discontinued unfortunately). So this time maybe Astro + Solid + Tailwind.

    And I am also trying to rewrite the whole Rust backend if possible, so there is quite some work to be done.

    Let me know on GH or Discord if you are interested.

    It's a good chance to try Rust, WASM, DSP, etc.

  • My Sixth Year as a Bootstrapped Founder
    5 projects | news.ycombinator.com | 16 Feb 2024
    This is a really informative and inspiring article.

    It hasn’t been 6 months (not 6 years) since I quit my full-time job as a Rust developer to start my own business.

    As time goes by, I can feel the pressure of mortgage and car loans, and I can also feel the care and pressure of my family.

    My original plan was to make an interface for Glicol (https://glicol.org), and to develop relevant hardware with firmware written in rust for school education.

    I sent some cold emails to VCs, but most of them got no reply.

    I also sent an email to the Norwegian Museum of Science and Technology, offering to perform for children for free, but they didn’t reply for two months. I shamelessly sent it again, and someone finally replied with a rejection.

    Only one VC talked to me and thought that I should convince and validate a partner first, and he suggested that I go to an incubator.

    Very good advice.

    Later I learned that even Norwegian education startups skipped Norway and focused directly on the US market.

    People from the incubator also told me that it is impossible for Norwegian schools to accept new things independently.

    This is very enlightening to me because most of Glicol's visitors are indeed from the US. And it took me so long to discover this fact.

    But if I don’t start, I’ll never get past those six months.

  • How Programming Languages Got Their Names
    1 project | news.ycombinator.com | 8 Feb 2024
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    I picked up LOGO when I was 6 and leant Pascal and C later.

    I didn't program for a few years because I wasn't interested in competitions. So I think interest is the most important, otherwise it will be easy to get lost and give up.

    Later, I became very interested in programming, mainly because I came into contact with music technology.

    I think since your child is interested in game development, it is a good choice to start step by step. For example, starting with threejs. I also recommend learning Rust and Bevy so you learn the underlying layers and ECS.

    Last but not least, although it's not related to games dev but I sincerely invite you and your son to try Glicol (https://glicol.org), the project that I am developing.

  • I quit my job to work full time on my open source project [Atuin]
    4 projects | news.ycombinator.com | 9 Jan 2024
    I quite my job as well to work on

    https://glicol.org

    I have a lot of feelings, but I don't have a blog so far. But one of my feelings is that universities should alloc some of their funding to many of these open source projects and open source community should be better managed rather than donation. My plan is to start my own company and work on hardware .

What are some alternatives?

When comparing phaser and glicol you can also consider the following projects:

kaboom.js - 💥 JavaScript game library

Sonic Pi - Code. Music. Live.

Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️

supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.

cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.

kaleidosync - A WebGL Spotify visualizer made with Vue, D3, and Three.js.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

soundboard - Simple soundboard app with MIDI control

A-Frame - :a: Web framework for building virtual reality experiences.

vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.

melonJS - a fresh, modern & lightweight HTML5 game engine

typebeat - Keyboard-controlled music sequencer, sampler, and synth