phaser
react-native
phaser | react-native | |
---|---|---|
7 | 527 | |
36,421 | 116,211 | |
0.7% | 0.8% | |
9.8 | 10.0 | |
2 days ago | 1 day ago | |
JavaScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
- Alternatives to Flash Player for Videogame Coding?
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
react-native
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Developing Proficiency in Multiple Programming Languages: Part 1 - My Story
There was always a tiny sparkle in me telling me that I want to develop mobile apps but I never pursued it. It always felt a bit complicated for me to learn development processes in a completely different industry. I did try developing mobile apps using React Native but it never felt right for me. Also, I already tried to write some Kotlin code and so far I like it, but the whole Android ecosystem is still pretty new to me and I feel there will be a lot to learn. Nevertheless, I will try to learn it in parallel with Elixir but Elixir will be my primary goal, and Kotlin / Android will go along depending on how much time I will have.
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Apple privacy manifest for React Native
This is a modified version of the file from the react native cli template
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Understanding security in React Native applications
Recently, there has been a notable shift in mobile application development practices. Rather than creating separate applications for each native platform, many developers are opting for hybrid mobile frameworks like React Native.
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Creating Nx Workspace with Eslint, Prettier and Husky Configuration
React Native [ https://reactnative.dev/ ]
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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Design Principles and Best Practices in React Native App Development
In the competitive landscape of mobile app development, user experience (UX) has emerged as a critical differentiator. React Native, with its robust framework and versatile capabilities, offers developers a powerful toolkit to create seamless and engaging user experiences. This blog post delves into the design principles and best practices in React Native app development, uncovering how developers can elevate user experience to new heights and drive success in the digital realm.
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React Native and Flutter: A Developer's Dilemma
You can find the React Native documentation here and Flutter Documentation here.
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React or Vue, which JS framework is best?
Additionally, React Native, an extension of React.js, enables developers to create hybrid mobile applications with ease.
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From Dev To Dev: The Path To Success In 5 Steps
You don’t know what to do with your time while applying the 5th rule? Start small, tiny steps. If you can’t read much, start small, 15 minutes a day reading a technical article or even a book like Effective Java, by Joshua Bloch. You don’t like to read? Create small projects by using a framework you want to learn. Check for example: React framework.
- The issue with installing RN pods with CocoaPods 1.15.0
What are some alternatives?
kaboom.js - 💥 JavaScript game library
Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
capacitor - Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
Godot - Godot Engine – Multi-platform 2D and 3D game engine
spine - Lightweight MVC library for building JavaScript applications
A-Frame - :a: Web framework for building virtual reality experiences.
Titanium - 🚀 Native iOS and Android Apps with JavaScript
melonJS - a fresh, modern & lightweight HTML5 game engine
Preact - ⚛️ Fast 3kB React alternative with the same modern API. Components & Virtual DOM.