threlte
apexcharts.js
threlte | apexcharts.js | |
---|---|---|
26 | 34 | |
2,176 | 13,947 | |
16.7% | 0.8% | |
9.9 | 9.4 | |
7 days ago | 2 days ago | |
Svelte | JavaScript | |
MIT License | MIT License |
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threlte
- FLaNK-AIM Weekly 06 May 2024
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.
Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].
Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.
[1] https://github.com/threlte/threlte/issues
[2] http://chat.threlte.xyz
[3] https://github.com/pmndrs/react-three-a11y
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Mario meets Pareto: multi-objective optimization of Mario Kart builds
more specifically it's using the svelte wrapper of three.js called Threlte: https://threlte.xyz/
- Threlte: A Three.js component library for Svelte
- A Three.js component library for Svelte
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What is your experience with JavaScript libraries for 3D graphics?
Three.js is great when there is a layer between me and it's API. Been playing with https://threlte.xyz/ and really enjoying it.
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Is there a way to improve the performance of this visual element in Svelte?
Maybe try https://threlte.xyz/
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threejs and interactive meshes
Now this is a very high level overview and a lot of really important stuff is missing. Things like event propagation, pointermissed events, different event targets, a super clean syntax and more is all implemented in Threlte 6's interactivity plugin. Check out the code here.
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SvelteKit GPT-4 Plug-in RFC
GPT-4 is a fantastic tool for coding, really looking forward to using it with the latest Svelte docs. Perhaps consider adding the documentation for Threlte?
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When building scenes do you use any visual tool or just do it all in code?
) with complex functionality, since the app needed a graphics pipeline and I wanted to write one up myself. The next page I made did not need a pipeline, so I opted to use Threlte (a Svelte version of react-three-fiber) to make the code simpler to write and easier to maintain. If a scene you want to create has a lot of different meshes, materials, animations, etc. you might be best off using Blender to get it looking perfect. You can export from Blender as .gltf files which can be imported into Three. If you want a more specialized solution, I'd need to know your use case a little better. How are you building the scenes?
apexcharts.js
- FLaNK-AIM Weekly 06 May 2024
- Ask HN: What's the best charting library for customer-facing dashboards?
- Show HN: A JavaScript library for data visualization in both SVG and Canvas
- ApexCharts
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Learn SVG with 25 examples â How to code images in HTML
As a frontend dev who also works in UX and graphics from time to time, I find it helpful to be able to do both, looking at SVGs as both a vector graphics format and a human-readable XML. IME the workflow depends more on whether any SVG is meant to be illustrative (like art) or quantitative (like charts) or interactive and animated/mutable (like a game).
For something like this bell example (https://svg-tutorial.com/svg/bell), you can certainly hand-code it if you're really math-inclined and can estimate the formulas of curves just by looking at them, but for us mere mortals, it's easier to just draw out the curves in a graphics app then export as an SVG. And for things like the ringer (is that what you call it? the orange ball thing at the bottom of the bell that strikes the bell to make the sound), being able to visually draw it on a canvas, change its size, drag it around and play with its colors and dimensions, etc. is really helpful. Figma is fine for simpler graphics, but it's really more of a UX tool than a graphic design tool, and Illustrator is a lot more powerful. Inkscape is a FOSS option.
In other circumstances, though, manipulating the SVG XML directly is also very helpful. Let's say you want to programatically generate a bar chart. If you have a big dataset, it's going to take a designer forever to manually plot them and change them every time the data changes. But it's easy for a dev to use Javascript (or any language) to draw each rectangle, programmatically adjust their heights and colors based on the data, add tooltips, etc. And that way you can dynamically update them in real-time whenever the data changes (like if the user selects a different date range, or new events come in). A lot of this is made easier by libs like https://frappe.io/charts or https://apexcharts.com. But before you take that approach, you should know that for complex charts, sometimes Canvas rendering (or just generating graphics in the backend) can be more performant than SVG.
SVGs can also be animated and interactive, not just with CSS transitions but by directly manipulating the XML geometries, like http://snapsvg.io/demos/ or https://www.svgator.com/ or https://codepen.io/collection/XpwMLO/. This is fine for product pages and such, but for really graphics-intensive apps (full games) it's probably slower than other rendering pipelines. (Not my specialty, won't speculate too much.)
TLDR Drawing them in a graphics app is usually easier for the designers, but the XML can be programmatically manipulated afterward to great effect.
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Level Up Your Web App with Stunning React Charts: Introducing the Top 10 React Charts Libraries
ApexCharts is a modern charting library that helps developers to create beautiful and interactive visualizations for web pages. It is an open-source project licensed under MIT and is free to use in commercial applications.
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Selling OTM 0DTE is Free Money?
tradingview.com for the chart... but also apexcharts.com is a decent open source library whereas TV is not open source
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Charting libraries for Vue3 with zoom capabilities?
ApexCharts: https://apexcharts.com/ Easy integration with Vue.
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Top 5+ useful ReactJS Plugins for 2023
1. Apex Charts
- [TREAD] Il existe 1 980 000 000 de sites Web sur Internet dans le monde. Mais seule une fraction dâentre eux peut vous aider Ă devenir un meilleur dĂ©veloppeur Web et Ă accĂ©lĂ©rer votre travail. Voici 10 sites qui valent la peine dâĂȘtre connus đ
What are some alternatives?
flowbite-svelte - Official Svelte components built for Flowbite and Tailwind CSS
echarts - Apache ECharts is a powerful, interactive charting and data visualization library for browser
three-graces-svelte-cubed
recharts - Redefined chart library built with React and D3
kit-docs - Documentation integration for SvelteKit.
visx - đŻ visx | visualization components
threejs-volumetric-spotlight - Volumetric spotlight with three.js
d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
rapier - 2D and 3D physics engines focused on performance.
nivo - nivo provides a rich set of dataviz components, built on top of the awesome d3 and React libraries
three-minifier - Minify THREE.js
DHTMLX Gantt - GPL version of Javascript Gantt Chart