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Top 18 C++ Metal Projects
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Cocos2d
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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cocos-engine
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
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metal-cpp
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
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CrossWindow-Demos
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Filament – A Language for Fearless Hardware Design | news.ycombinator.com | 2024-03-04Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.
https://google.github.io/filament/
I don't use orthodox C++, but the author of this is also the author of bgfx, which is a very popular graphics api abstraction. It runs on (and has commercial products on) Android, ios, Playstation, Xbox, PC, Mac, Linux, and wasm. While the coding style might be unpopular, it has successful projects.
https://github.com/bkaradzic/bgfx
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
OGRE (MIT/C++) https://github.com/OGRECave/ogre
Project mention: Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack? | /r/GraphicsProgramming | 2023-06-05LLGL Looks like a good alternative to BGFX, I haven't tried it though.
Project mention: [P] - VkFFT now supports quad precision (double-double) FFT computation on GPU | /r/MachineLearning | 2023-09-27Hello, I am the creator of the VkFFT - GPU Fast Fourier Transform library for Vulkan/CUDA/HIP/OpenCL/Level Zero and Metal. In the latest update, I have added support for quad-precision double-double emulation for FFT calculation on most modern GPUs. I understand that modern ML is going in the opposite low-precision direction, but I still think that it may be useful to have this functionality at least for some prototyping and development of concepts.
Learn more about Axmol Engine in our Wiki
Project mention: Deploy multi-platform applications with C++ (desktop, mobile and web). An example with Dear ImGui | /r/cpp | 2023-12-11When developing my library (based on Dear ImGui), I designed a collection of cmake functions dedicated to help deploy assets, convert icons, and configure application deployment settings. It is currently tailored for my library, but I believe it might serve as a valuable inspiration.
Project mention: Portable and vendor neutral parallel programming on heterogeneous platforms | news.ycombinator.com | 2024-04-11
Project mention: Nitro: A fast, lightweight 3MB inference server with OpenAI-Compatible API | news.ycombinator.com | 2024-01-05My understanding is the proliferation of “XYZ-cpp” AI frameworks is due to the c++ support in Apple’s gpu library ‘Metal’, and the popularity of apple silicon for inference (and there are a few technical reasons for this): https://developer.apple.com/metal/cpp/
C++ Metal related posts
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WebKit Switching to Skia for 2D Graphics Rendering
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Nitro: A fast, lightweight 3MB inference server with OpenAI-Compatible API
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About Axmol Engine
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axmol wiki
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axmol github
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
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A note from our sponsor - InfluxDB
www.influxdata.com | 3 Jun 2024
Index
What are some of the best open-source Metal projects in C++? This list will help you:
Project | Stars | |
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1 | Cocos2d | 17,960 |
2 | filament | 17,264 |
3 | bgfx | 14,467 |
4 | cocos-engine | 5,424 |
5 | The-Forge | 4,546 |
6 | Ogre 3D | 3,773 |
7 | LLGL | 1,931 |
8 | ShaderConductor | 1,711 |
9 | VkFFT | 1,456 |
10 | ogre-next | 966 |
11 | MethaneKit | 786 |
12 | axmol | 716 |
13 | hello_imgui | 575 |
14 | occa | 380 |
15 | metal-cpp | 254 |
16 | aether3d | 202 |
17 | maps-core | 144 |
18 | CrossWindow-Demos | 64 |
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