MST_Extra_Mod
nocts_cata_mod
MST_Extra_Mod | nocts_cata_mod | |
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14 | 26 | |
38 | 124 | |
- | - | |
7.6 | 8.4 | |
11 days ago | 12 days ago | |
GNU General Public License v3.0 or later | The Unlicense |
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MST_Extra_Mod
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Warning! We are planning to remove dead obsoleted mods!
More Survival Tools has a successor in the form of MST Extra.
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More Survivor Stuff
Slightly related, there is an updated version of more survival tools here: https://github.com/chaosvolt/MST_Extra_Mod
- Mods for better roleplay gameplay
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Bug
Prison start is still very much a meme to be honest, more shenanigans we inherited from DDA. You may also notice that it can be hard to get anywhere with enough light needed to craft anything basic, and all the basic firestarting tools require light to make (unless you're using MST Extra mod, which adds dark-craftable fire ploughs).
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Meat preservation.
For preserving organ meats, More Survival Tools Extra (same dev as Arcana & Magic Items) adds Jerked Offal.
- The impossibility of embracing primitivism in the Cataclysm...
- Any more "wild living/wilderness survival/inna woods" type mods?
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Quality of Life and Balance Features you'd like to see in Cataclysm BN?
I don't know how you could make the early game longer without making it more tedious. Making it easier to stay early game without being forced to raid a city is doable, part of what mods like MST Extra seek to do, and every so often I port ideas from it over to BN. But forcing the player to draw out early game isn't really feasible without the kinda stunts DDA pulls.
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Suggested Mods?
MST Extra. This is the successor to my old More Survival Tools mod that's long since been obsoleted. Adds more items and recipes, few other rebalances/tweaks, to make wilderness survival gameplay more interesting.
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So, when are we gonna be able to get saltpeter out of more than just bird shit?
No idea. Keep in mind, last I checked that's not even in vanilla at all, but in MST Extra: https://github.com/chaosvolt/MST_Extra_Mod/blob/master/MST_Extra/recipes/recipe_medsandchemicals.json#L21
nocts_cata_mod
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how to get cata++ for G gaimen stable
The most recent version (master branch) is updated to work with experimental, there should be a release from the 24th of march that's for Stable. It works for me. https://github.com/Noctifer-de-Mortem/nocts_cata_mod/releases
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Updated my ~1 months old save, now my gun and multitool are broken...
Heres the githuub if you need it: https://github.com/Noctifer-de-Mortem/nocts_cata_mod
- tried to load cata++ got this
- Cata ++ for 0.G ?
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Mod recommendations?
I use Arcana Cata++
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Mod Compatibility?
As for third-party mods, in general you need to look for a mod that has both DDA and BN versions, because for most content the JSON drifts too much for them to be compatible. All of my mods for example have BN and DDA versions where required, as do Noctifer's Cataclysm++ mod and DN's Mining Mod.
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
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spawns with multiple npc ideas.
Cata++ has a similar scenario. The "Slave Fighter Freedom" scenario starts you in an arena will several other NPC augmented gladiators. The Red Team starts hostile and the Blue Team will join your faction without a skill check, giving you a guaranteed NPC army. Unless you get them all killed, I guess.
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Where can i find most up to date mods for CDDA?
Cata++ = https://github.com/Noctifer-de-Mortem/nocts_cata_mod
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Looking for sci fi mods
cata++
What are some alternatives?
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
Wild-Living - A mod to bring a little more life and variety to the wilds of Cataclysm: Dark Days Ahead.
mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead
Community-Mod-Compilation-redux - Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).
No-Freeze - CDDA mod which drastically lowers freeze points.
PKs_Rebalancing - This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration