nocts_cata_mod
CDDA_Nonperishable_Overhaul
nocts_cata_mod | CDDA_Nonperishable_Overhaul | |
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26 | 5 | |
124 | 18 | |
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8.4 | 4.0 | |
5 days ago | 5 months ago | |
The Unlicense | - |
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nocts_cata_mod
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how to get cata++ for G gaimen stable
The most recent version (master branch) is updated to work with experimental, there should be a release from the 24th of march that's for Stable. It works for me. https://github.com/Noctifer-de-Mortem/nocts_cata_mod/releases
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Updated my ~1 months old save, now my gun and multitool are broken...
Heres the githuub if you need it: https://github.com/Noctifer-de-Mortem/nocts_cata_mod
- tried to load cata++ got this
- Cata ++ for 0.G ?
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Mod recommendations?
I use Arcana Cata++
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Mod Compatibility?
As for third-party mods, in general you need to look for a mod that has both DDA and BN versions, because for most content the JSON drifts too much for them to be compatible. All of my mods for example have BN and DDA versions where required, as do Noctifer's Cataclysm++ mod and DN's Mining Mod.
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
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spawns with multiple npc ideas.
Cata++ has a similar scenario. The "Slave Fighter Freedom" scenario starts you in an arena will several other NPC augmented gladiators. The Red Team starts hostile and the Blue Team will join your faction without a skill check, giving you a guaranteed NPC army. Unless you get them all killed, I guess.
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Where can i find most up to date mods for CDDA?
Cata++ = https://github.com/Noctifer-de-Mortem/nocts_cata_mod
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Looking for sci fi mods
cata++
CDDA_Nonperishable_Overhaul
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how 2 fix this
You could check where you downloaded "the non perishable mod" from, and see if there's a newer version. It's not in-repo, I googled it and checked Chaosvolt's Nonperishable Overhaul and that mod shouldn't be giving you this error because it doesn't touch seeds or raw mushrooms. How am I supposed to know if there's a newer version if I don't know when you downloaded it or from where? You know those things, you go check.
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Preparation for Winter - The Art of Cow Butchering and Meat Preservation
There is also a Non-Perishable Overhaul mod that makes dehydrated meat permanent, like flour, without needing further processing. Not sure how updated it is.
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Suggested Mods?
Nonperishable Overhaul. Simple mod that tweaks a lot of food that used to never expire back to lasting forever. Reasoning is given in the readme, but basic gist is that letting perishable components translate into perishable-but-longer-lasting products has some major bugs that still persist in both DDA and BN.
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Changes/tweaks that you do to make the game more fun.
Nonperishable Overhaul. This makes a lot of food items that used to last forever go back to behaving that way, because it fixes a lot of fucky behavior that BN inherited from DDA.
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Mods you recommend to make the game more fun?
Nonperisble Overhaul and Stamina Regen Buff mod are minor QoL mods that counter some gameplay changes that can undermine playability for some people.
What are some alternatives?
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
Wild-Living - A mod to bring a little more life and variety to the wilds of Cataclysm: Dark Days Ahead.
No-Freeze - CDDA mod which drastically lowers freeze points.
Community-Mod-Compilation-redux - Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).
cdda-tankmod-revived-mod - The official replacement to my old Tanks And Other Vehicles mod, for Catacylsm DDA.
PKs_Rebalancing - This fork aims to fix the immediate errors in the sparsely maintained mod, as well as add some rebalancing for the more 'hardcore' features of the mod. In case you don't want the rebalancing, the vanilla-errorfixed branch should serve you well. Credit for initial error fixes goes to /u/dissociativity of the Cataclysm discourse forum.
MST_Extra_Mod - Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration