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Top 23 Unity Open-Source Projects
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ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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ml-agents
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
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xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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SaaSHub
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MixedRealityToolkit-Unity
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
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UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
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Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
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UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
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MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
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MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
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NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
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First, go grab this: https://github.com/icsharpcode/ILSpy. It's a decompiler that will break Rust down. Hope you like C#.
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
Project mention: How do I change the maximum number of steps for training | /r/MLAgents | 2023-12-07
If you develop projects in Unity - i really recommend to see at UniTaks.
Project mention: Entitas VS Friflo.Json.Fliox - a user suggested alternative | libhunt.com/r/Entitas | 2024-01-30
Project mention: A Curated List of Game Network Programming Resources | news.ycombinator.com | 2023-05-22
Project mention: Has anybody Used their Windows MR headset for Development? What developer tools are available? | /r/WindowsMR | 2023-06-20If you're using Unity, you can use Mixed Reality Toolkit for Unity's input simulation to test various types of input interactions, such as hand-tracking and eye-tracking input. For Unreal projects, use the UX Tools plugin to test common input interactions and user experience features.
Project mention: Unity will quietly waive fees if developers switch to its ad monetisation | news.ycombinator.com | 2023-09-14I wish they'd go the way of Epic and make an actual game with their engine. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta.
https://github.com/Unity-Technologies/FPSSample
> This project is based on Unity 2018.3
> NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project search field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package.
> One day soon we will remove this note and there will be cake.
> Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools.
> Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players.
https://github.com/UnityTechnologies/open-project-1
> Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.
Mostly Unity3D. I've amassed a huge list of assets, shaders, plugins, vfx, and tools that have aided in my workflow. It's hard to think of all the tools I use within Unity at the top of my head. I might make a blog post one day about my workflow but for now this is a pretty good starter list to get you started:
https://github.com/michidk/Unity-Script-Collection
and if you need free assets, I made a blog post about creative commons resources.
https://itch.io/blog/478317/life-as-a-creative-commons-indie...
Project mention: .NET 9 will be putting BinaryFormatter out to pasture | news.ycombinator.com | 2024-02-11
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
Project mention: (MODDED) Plugins target a wrong version of BepInEx (5.4.22.0) and might not work until you update | /r/lethalcompany | 2023-12-06I've just found out the way to fix it. You have to download it from github (https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) clicking your system type's zip and then paste the core folder inside it where the actual one is (C:\Users\{username}\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\{profile}\BepInEx).
Project mention: added nav agent so that it won't rub its face on the wall all the time | /r/godot | 2023-05-17i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
Unity related posts
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VContainer VS Init(args) Lite - a user suggested alternative
2 projects | 5 May 2024 -
Zenject VS Init(args) Lite - a user suggested alternative
2 projects | 5 May 2024 -
Optimizing Graphics and Rendering in Unity: Key aspects and practical solutions
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Optimizing CPU Load in C#: Key Approaches and Strategies
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Show HN: Kyoo self hosted media browser (jellyfin/plex alternative)
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Show HN: CycleQuest – Indoor Cycling game with steering
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Methods of object interaction in Unity. How to work with patterns and connections in your code
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A note from our sponsor - SaaSHub
www.saashub.com | 13 May 2024
Index
What are some of the best open-source Unity projects? This list will help you:
Project | Stars | |
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1 | ILSpy | 20,298 |
2 | 3d-game-shaders-for-beginners | 17,117 |
3 | ml-agents | 16,394 |
4 | xLua | 9,131 |
5 | UniTask | 7,369 |
6 | Entitas | 6,911 |
7 | GameNetworkingResources | 6,829 |
8 | Il2CppDumper | 6,415 |
9 | awesome-unity | 6,404 |
10 | MixedRealityToolkit-Unity | 5,959 |
11 | UnityURPToonLitShaderExample | 5,966 |
12 | open-project-1 | 5,603 |
13 | Unity-Script-Collection | 5,368 |
14 | UIEffect | 5,360 |
15 | MessagePack for C# (.NET, .NET Core, Unity, Xamarin) | 5,307 |
16 | Mirror | 4,860 |
17 | Harmony | 4,874 |
18 | puerts | 4,651 |
19 | GameDevMind | 4,435 |
20 | BepInEx | 4,355 |
21 | wavefunctioncollapse | 4,345 |
22 | MathUtilities | 4,106 |
23 | NoahGameFrame | 3,879 |
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