phaser
React
phaser | React | |
---|---|---|
7 | 1,706 | |
36,421 | 222,862 | |
0.7% | 1.0% | |
9.8 | 9.9 | |
2 days ago | 1 day ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
phaser
- Alternatives to Flash Player for Videogame Coding?
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
React
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Weather Application using ReactJS | react mini project
ReactJS React js. CSS. JSX. Function Components in React.
- Backend-Genese: Von PHP zu Node.js & TypeScript (Teil 1)
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Mastering Code Quality: Setting Up ESLint with Standard JS in TypeScript Projects
JavaScript Standard Style is less opinionated about JSX formatting and largely leaves JSX as-is. In a React project, you should integrate with React-specific linting rules for ESLint. The generally accepted configurations are eslint-plugin-react and eslint-plugin-react-hooks, enforcing some best practices of writing React code.
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Inflight Magazine no. 9
We are continuing to add new project templates for various types of projects, and we've recently created one for the infamous combination of React with Vite tooling.
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"Kawaii" tech logos by Sawaratsuki
Go to https://react.dev/?uwu=true for a surprise.
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Building an Email Assistant Application with Burr
You can use any frontend framework you want — react-based tooling, however, has a natural advantage as it models everything as a function of state, which can map 1:1 with the concept in Burr. In the demo app we use react, react-query, and tailwind, but we’ll be skipping over this largely (it is not central to the purpose of the post).
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React 18.3.0 Is Out
Oddly, no info on changelog: https://github.com/facebook/react/blob/main/CHANGELOG.md
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Preact vs React: A Comparative Guide
In this post, we get to know more about Preact, one of this year's trending libraries. And we'll compare it to React to see which one suits better for our projects.
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Meet Cheryl Murphy: Full-Stack Developer, lifelong learner, and volunteer Project Team Lead at Web Dev Path
Cheryl Murphy is not only a dedicated full-stack web developer skilled in technologies like React, Next.js, and NestJs but also a community-driven professional who recently took on the role of volunteer project team lead at Web Dev Path. With a dual Bachelor's degree in Computing and Chemical Engineering from Monash University, Cheryl’s journey in tech is marked by a passion for building accessible solutions and a commitment to fostering community within tech.
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How to Build an AI FAQ System with Strapi, LangChain & OpenAI
Basic knowledge of ReactJs
What are some alternatives?
kaboom.js - 💥 JavaScript game library
qwik - Instant-loading web apps, without effort
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
Godot - Godot Engine – Multi-platform 2D and 3D game engine
SvelteKit - web development, streamlined
A-Frame - :a: Web framework for building virtual reality experiences.
lit-element - LEGACY REPO. This repository is for maintenance of the legacy LitElement library. The LitElement base class is now part of the Lit library, which is developed in the lit monorepo.
melonJS - a fresh, modern & lightweight HTML5 game engine
Tailwind CSS - A utility-first CSS framework for rapid UI development.